Issues: Dinomite-Studios/unity-azure-pipelines-tasks
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Unity Activate License's post-job should not run if task was skipped
#241
opened Aug 7, 2023 by
derekfreed
UnityActivateLicenseTask is adding project path making task take ~5m
#233
opened Jun 8, 2023 by
robtraynor
AzureDevops pipeline FAiling task:: Post-job: Activate Unity License
#224
opened Mar 26, 2023 by
jambstud
UnityCMD results in an error when run as a Task - "path" argument must be of type string
bug
Something isn't working
#223
opened Mar 18, 2023 by
SimonDarksideJ
Activate a pro licence with a custom project path failed
question
Further information is requested
#220
opened Mar 11, 2023 by
AntTBD
Issue with UnityTestTask@1 - The "path" argument must be of type string. Received type undefined
bug
Something isn't working
#219
opened Feb 21, 2023 by
IanMoroney
Activate License Task log output misses last package manager output messages
#214
opened Dec 6, 2022 by
ikriz
The STDIO streams did not close within 10 seconds of the exit event from process
#189
opened Oct 29, 2021 by
bdovaz
Unity Build Task runs forever after
BuildPlayer
C# call completes
#184
opened Sep 16, 2021 by
johannesvollmer
Feature Request: Download Unity version if not installed/found
#178
opened May 17, 2021 by
SimonDarksideJ
Running Unity Build though release pipeline causes an error
#177
opened Apr 29, 2021 by
Reddevildragg
Documentation for using Azure Hosted agents no longer available
#168
opened Feb 4, 2021 by
FSStudioGIT
Handle Test Runner Exit code 2
enhancement
New feature or request
#167
opened Jan 14, 2021 by
bdovaz
AzureDevOps UnityBuild: Path must be a string. Received undefined
#151
opened Oct 18, 2020 by
adimiko
Ability to specify the editor full path
enhancement
New feature or request
#149
opened Sep 15, 2020 by
bdovaz
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