A game engine completely done in Java!
This project is meant only for educational purposes, as it has a lot of optimization problems that prevent it from being used in a serious game development environment. It has been developed more as an experiment than a serious tool.
Komet Kevin is a videogame done within this engine. It is 2d with vector-based physics. Its main objective is to survive the longest amount of time possible while the player is being overwhelmed by asteroids.
We will use the game engine disigned specifically for this application, however the separation between the engine and the game will be guaranteed.
Arturo García Enguita
Denis Florin Cobeti
Sergio Langarita Benitez
Ramiro Woutersen Uriarte
Special thanks to Majoolwip who´s youtube tutorials served as a basis for the project.