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myk002 committed May 9, 2024
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2 changes: 1 addition & 1 deletion CMakeLists.txt
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Expand Up @@ -8,7 +8,7 @@ project(dfhack)

# set up versioning.
set(DF_VERSION "50.13")
set(DFHACK_RELEASE "r1.1")
set(DFHACK_RELEASE "r2")
set(DFHACK_PRERELEASE FALSE)

set(DFHACK_VERSION "${DF_VERSION}-${DFHACK_RELEASE}")
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41 changes: 29 additions & 12 deletions docs/changelog.txt
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Expand Up @@ -51,35 +51,54 @@ Template for new versions:

# Future

## New Tools

## New Features

## Fixes

## Misc Improvements

## Documentation

## API

## Lua

## Removed

# 50.13-r2

## New Tools
- Updated for adventure mode: `reveal`

## New Features
- `buildingplan`: add panel for saving/restoring filters to the planner overlay.
- `buildingplan`: quick material filter favorites on main planner panel
- DFHack and the Dwarf Fortress translation project can now both be run at the same time

## Fixes
- `zone`: fix display of distance from cage for small pets in assignment dialog
- `blueprint`: correctly record stockpile ("place") blueprints when there are adjacent non-rectangular stockpiles of identical types
- `zone`: fix display of distance from cage/pit for small pets in assignment dialog
- `blueprint`: correctly define stockpile boundaries in recorded stockpile ("place") blueprints when there are adjacent non-rectangular stockpiles of identical types
- `dig`: refresh count of tiles that will be modified by "mark all designated tiles on this z-level for warm/damp dig" when the z-level changes
- `dig`: don't affect already-revealed tiles when marking z-level for warm/damp dig
- `zone`: refresh values in distance column when switching selected pastures when the assign animals dialog is open
- `logistics`: also add trainers to semi-wild pets when autoretrain is enabled
- `suspendmanager`: fully suspend unbuildable deadends
- `prospect`: output large numbers "normally", not in scientific notation
- `logistics`: include semi-wild pets when autoretrain is enabled
- `suspendmanager`: fully suspend unbuildable dead ends (e.g. buildling second level of a wall when the wall top is only accessible via ramp, causing the planned wall to be pathable but not buildable)
- `prospect`: don't use scientific notation for representing large numbers

## Misc Improvements
- `caravan`: display who is in the cages you are selecting for trade and whether they are hostile
- `regrass`: can now add grass to stairs, ramps, ashes, buildings, muddy stone, shrubs, and trees
- `regrass`: can now restrict regrass effect to specified tile, block, cuboid, or z-levels
- `regrass`: can now add grass in map blocks where there hasn't been any, force specific grass type
- `regrass`: can now restrict area of effect to specified tile, block, cuboid, or z-levels
- `regrass`: can now add grass in map blocks where there hasn't been any
- `regrass`: can now choose specific grass type
- `dig`: warm/damp/aquifer status will now be shown in mining mode for tiles that your dwarves can see from the level below
- `dig`: warm/damp/aquifer status will now be shown when in smoothing/engraving modes
- `stockpiles`: support import and export "desired items" configuration for route stops
- New commandline options for controlling the Cloud Save coprocess when launching from Steam. See the `dfhack-core` documentation for details.
- `markdown`: new keybinding for triggering text export: Ctrl-t (when unit or item is selected)
- `flashstep`: new keybinding for teleporting adventurer to the mouse cursor: Ctrl-t (when adventure map is in the default state)
- Dreamfort: move wells on services level so drunken dwarves are less likely to fall in
- `flashstep`: new keybinding for teleporting adventurer to the mouse cursor: Ctrl-t (when adventure map is in the default state and mortal mode is disabled in DFHack preferences)
- Dreamfort: move wells on services level so brawling drunken tavern patrons are less likely to fall in
- `unretire-anyone`: new keybinding for adding a historical figure to the adventurer selection list in the adventure mode setup screen: Ctrl-a

## Documentation
Expand All @@ -97,8 +116,6 @@ Template for new versions:
- ``dfhack.world.getAdventurer``: returns current adventurer unit
- ``dfhack.items.createItem``: return value and parameters have changed as per C++ API

## Removed

# 50.13-r1.1

## Documentation
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2 changes: 1 addition & 1 deletion library/xml
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+2 −0 changelog.txt
2 changes: 1 addition & 1 deletion scripts
Submodule scripts updated 1 files
+15 −6 changelog.txt

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