Skip to content

Commit

Permalink
Un-dev-ify two changes that appear to be new to end-users since 0.47.…
Browse files Browse the repository at this point in the history
…05-r8
  • Loading branch information
lethosor committed Feb 10, 2023
1 parent 588df3e commit dd925f7
Showing 1 changed file with 2 additions and 2 deletions.
4 changes: 2 additions & 2 deletions docs/changelog.txt
Original file line number Diff line number Diff line change
Expand Up @@ -44,14 +44,14 @@ changelog.txt uses a syntax similar to RST, with a few special sequences:
-@ `autochop`: fixed bug related to lua stack smashing behavior in returned stockpile configs
- `nestboxes`: now cancels any in-progress hauling jobs when it protects a fertile egg
-@ Fix persisted data not being written on manual save
-@ `nestboxes`: now scans for eggs more frequently and cancels any in-progress hauling jobs when it protects a fertile egg
- `nestboxes`: now scans for eggs more frequently and cancels any in-progress hauling jobs when it protects a fertile egg

This comment has been minimized.

Copy link
@myk002

myk002 Feb 10, 2023

Member

this one is debatable -- it's not an improvement over the last full release, since this wasn't necessary in the last full release

This comment has been minimized.

Copy link
@lethosor

lethosor Feb 10, 2023

Author Member

Do we know that? I had written an implementation that had similar issues in 0.34 without cancelling jobs. I was under the impression this issue just became more visible in v50 - just forbidding items wasn't enough historically, although it usually worked if done "quickly enough"

This comment has been minimized.

Copy link
@myk002

myk002 Feb 10, 2023

Member

I'd have to test to be sure, so I guess this is fine. It was certainly my impression in previous versions that forbidding an object canceled associated jobs, but I don't think I ever tested this specifically for eggs.

This comment has been minimized.

Copy link
@ab9rf

ab9rf Feb 10, 2023

Member

in prior versions of df the hauling job would cancel if the item was forbidden before it was picked up by the hauler. this test appears to have been removed from the base game.

This comment has been minimized.

Copy link
@lethosor

lethosor Feb 10, 2023

Author Member

Interesting. Maybe that check was added after I was testing in 0.34, then. I recall f cancelling jobs but setting the forbid flag alone not cancelling them.


## Misc Improvements
-@ `automelt`: is now more resistent to vanilla savegame corruption
-@ `hotkeys`: DFHack logo is now hidden on screens where it covers important information when in the default position (e.g. when choosing an embark site)
- `misery`: now persists state with the fort
-@ `autodump`: reinstate ``autodump-destroy-item``, hotkey: Ctrl-K
-@ `autodump`: new hotkey for ``autodump-destroy-here``: Ctrl-H
- `autodump`: new hotkey for ``autodump-destroy-here``: Ctrl-H
-@ `dig`: new hotkeys for vein designation on z-level (Ctrl-V) and vein designation across z-levels (Ctrl-Shift-V)
-@ `clean`: new hotkey for `spotclean`: Ctrl-C
- `autobutcher`: changed defaults from 5 females / 1 male to 4 females / 2 males so a single unfortunate accident doesn't leave players without a mating pair
Expand Down

0 comments on commit dd925f7

Please sign in to comment.