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Uare

A simple and customisable UI library for LÖVE

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Setup

The first thing to do with Uare is, indeed, to require it.

local uare = require "uare"

Then, you'll need to update the library in order to update the status of your buttons, using uare.update(dt, mouseX, mouseY).

function love.update(dt)
  uare.update(dt, love.mouse.getX(), love.mouse.getY())
end

Lastly, you'll want to draw your buttons using uare.draw(). Alternatively, you can draw individual buttons using myButton:drawSelf().

function love.draw()
  uare.draw()
end

Usage

Create a simple button

myStyle = uare.new({

  width = 400,
  height = 60,
  
  --color
  
  color = {200, 200, 200},
  
  hoverColor = {150, 150, 150},
  
  holdColor = {100, 100, 100}

})

Uare uses a style system. This allows you to apply general styles to new buttons, removing the need to write unnecessary attributes on each uare.new().

Create styled buttons

myStyle = uare.newStyle({

  width = 400,
  height = 60,
  
  --color
  
  color = {200, 200, 200},
  
  hoverColor = {150, 150, 150},
  
  holdColor = {100, 100, 100},
  
  --border
  
  border = {
    color = {255, 255, 255},
  
    hoverColor = {200, 200, 200},
    
    holdColor = {150, 150, 150},
    
    size = 5
  },
  
  --text
  
  text = {
    color = {200, 0, 0},
    
    hoverColor = {150, 0, 0},
    
    holdColor = {255, 255, 255},
    
    font = love.graphics.newFont(48),
    
    align = "center",
    
    offset = {
      x = 0,
      y = -30
    }
  },

})

myButton1 = uare.new({
    
  text = {
    display = "button1"
  },
  x = 500,
  y = 100
  
}):style(myStyle) --apply general style

myButton2 = uare.new({
    
  text = {
    display = "button2"
  },
  x = 500,
  y = 200
  
}):style(myStyle)

Styles are created using uare.newStyle(attributes) and applied using uare.new(attributes):style(myStyle). They can also be applied after creation, using button:style(myStyle).

Icons

Icons can either represent polygons or images.

Create a new icon using uare.newIcon(), then link it to one or several buttons.

The content of a polygon icon is defined as a table containing one or more polygons.

closeIcon = uare.newIcon({
  type = "polygon",
  content = {
    {
      -6, -4,
      -4, -6,
      6, 4,
      4, 6
    },
    {
      6, -4,
      4, -6,
      -6, 4,
      -4, 6
    }
  }
})

imageIcon = uare.newIcon({
  type = "image",
  content = love.graphics.newImage("image.png"),
  offset = {
    x = 0,
    y = -16
  }
})

Attributes

These are usable either in styles, or directly in new buttons. Button-specific attributes will not be overwritten by styles.

myStyle = uare.newStyle({
  text = {
    display = "Text",
    color = {255, 255, 255}
  }
})

myButton = uare.new({
  text = {
    display = "Button"
  }
}):style(myStyle)

--myButton will take the text.color attribute from myStyle, but will keep its own text.display ("Button")

General Attributes - attribute (default value)

x
y

width
height

color
hoverColor
holdColor

shape -- of button: "rect" (default) or "oval"

active(true)
visible (true)

draw(true)

Border

border = {
  color
  hoverColor
  holdColor
  
  size
}

Text

text = {
  display --text to be shown
  font
  align

  color
  hoverColor
  holdColor

  offset = {
    x
    y
  }
}

Icon

icon = {
  source
  
  color
  hoverColor
  holdColor
  
  display --text to be shown
  font
  align
  
  offset = {
    x
    y
  }
}

Drag

drag = {
  enabled (false)
  
  fixed = {
    x
    y
  }
  
  bounds = {
    { --top-left bound
      x
      y
    }
    { --bottom-right bound
      x
      y
    }
  }

Content

content = {
  wrap
  
  width
  height
  
  scroll = {
    x
    y
  }

Callbacks - Called on specific events

onClick --button is clicked down
onCleanRelease --button is cleanly released (mouse is inside the button)
onRelease --button is released (mouse _can_ be outside the button, for instance if the user tries to drag it)
onHold --button is held (called every frame)
onStartHover --mouse has started hovering the button
onHover --mouse is hovering the button (called every frame)
onReleaseHover --mouse is not hovering anymore

Callbacks can be set just like normal attributes.

myStyle = uare.newStyle({
  onClick = function() print("click!") end
})

Dragging

Set enabled to true in the drag attribute to turn dragging on.

From there, you have many different possibilities for you to set up your own draggable element.

In case you'd like to make a simple slider, for example, just create a draggable element with a fixed movement axis and two bounds.

You can then retrieve the value of your slider/element using element:getHorizontalRange() and element:getVerticalRange(), which return normalized numbers (between 0 and 1).

Make sure you've properly set up bounds before calling these methods. Please not that you can also (re)define bounds later with element:setDragBounds(bounds).

uare.new({
  x = 200,
  y = 200,
  center = true,
  
  drag = {
    enabled = true,
    
    fixed = {
      x = false,
      y = true --movement is restricted on the vertical axis
    },
    
    bounds = { --we just set horizontal bounds
      {
        x = 100
      },
      {
        x = 300
      }
    }
  }
})

It's also possible to manually set the range for a specific element using element:setHorizontalRange(n) and element:setVerticalRange(n), where n is a number between 0 and 1.

Anchors

A button can be anchored to another, which means it will follow its movement (in case of a draggable button, for instance). This is useful for making windows quickly, amongst other possible uses.

myDraggableButton = uare.new({
  drag = true
}):style(buttonStyle)

myFollowingButton = uare.new({}):style(buttonStyle):anchor(myDraggableButton) --this will follow myDraggableFollow

Indexes and priority order

Sometimes, you'll need to have a button overlaying another. This can be achieved using button:setIndex() or button:toFront().

You can also retrieve the index of a specific button with button:getIndex().

buttonfront = uare.new({}):style(buttonStyle)

buttonbehind = uare.new({}):style(buttonStyle) --buttonbehind is being draw on top of buttonfront

--from there, you can either do
buttonfront:toFront()

--or
buttonfront:setIndex(buttonbehind:getIndex() + 1)

--or
buttonbehind:setIndex(1)
buttonfront:setIndex(2)

Content and scrolling

You can draw inside an element by setting its content, using element:setContent(). It only takes a function as a parameter, which will be given the ref and alpha attributes.

Set the wrap attribute to true to turn wrapping on. This will prevent the function from drawing outside the element.

element = uare.new({
  width = 100,
  height = 200,
  
  content = {
    wrap = true,
    width = 100,
    height = 400, --content is 2 times larger than the element itself
    
    scroll = { --no need for x scroll
      y = 1 --let's start at the bottom of the content
    }
  }
}):style(myStyle)

element:setContent(function(ref, apha)
  love.graphics.setColor(255, 255, 255, alpha) --alpha of the element (i.e. a window)
  love.graphics.circle(20, 20, 50) --coordinates are relative to the element
end)
element

You can later set the scroll for a specific axis manually using element:setScroll({ x, y }) and retrieve scroll using element:getScroll()

function love.update(dt)
  uare.update(dt, love.mouse.getX(), love.mouse.getY())
  
  local scrollY = element:getScroll().y
  element:setScroll({ y = (scrollY+1)/2 }) --slowly lerp towards 1 (bottom)
end

Lastly, it's possible to redefine content dimensions at runtime with element:setContentDimensions(width, height).

Visibility and activity

Buttons can be enabled and disabled using button:setActive(bool), or button:enable() and button:disable().

When disabled, a button will still be updated but will ignore the mouse, making it idle.

Likewise, they can be shown and hidden using button:setVisible(bool, l), or button:show(l) and button:hide(l).

l is the lerp number (between 0 and 1). When specified, the element will fade at the desired rate, instead of appearing/disappearing brutally.

You can also retrieve the visibility and activity of a specific button with button:getActive() and button:getVisible().

myButton = uare.new({
  onClick = function()
    myButton:setVisible(not myButton:getVisible(), .2)
  end
}):style(buttonStyle)

Groups

Uare also uses a group system, which can be used to set attributes of many elements more efficiently.

myGroup = uare.newGroup() 

myButton1 = uare.new({}):style(buttonStyle):group(myGroup)
myButton2 = uare.new({}):style(buttonStyle):group(myGroup) --group those two buttons...

myGroup:hide() --...and hide them using a single line

Just like regular elements, Groups support some methods as well:

  • group:setActive(), including
    • group:enable()
    • group:disable()
  • group:setVisible(), including
    • group:show()
    • group:hide()
  • group:setIndex(), including
    • group:toFront()

Positioning

As the default behaviour, elements' x and y coordinates represent their top-left corner.

By giving the center attribute to an element, you can position it according to its center. No more additional math, hurray!

uare.new({
  x = 50,
  y = 75,
  width = 100,
  height = 50
})

uare.new({
  x = 100,
  y = 100,
  width = 100,
  height = 50,
  
  center = true
})

--these two elements will overlap

Removing elements

button:remove()

Removes a specific button from Uare.

uare.clear()

Removes every button from Uare.

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A simple and customisable UI library for LÖVE

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