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WebXR for iOS that works with the normal polyfill. The current supported devices are: Cardboard. (Currently VR only, use XRViewer for AR)

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CrazyH2/webxr-ios

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Note: this only supports "immersive-vr" currently.

WebXR iOS

WebXR for iOS that works with the normal polyfill

Setup and installation

  • Download /build/webxr-ios.min.js
  • Add the following to your HTML: import WebXR_iOS from "./webxr-ios.min.js" (Requires ESM)
  • Initialize WebXR iOS
import WebXR_iOS from "./webxr-ios.min.js";

var xr_ios = WebXR_iOS({
  debug: false,
  ui: true,
});

Are you supported?

  • Browsers

  • Safari
  • Firefox
  • Chrome
  • Edge
  • Any Chromium based browsers
  • Mobile Support

  • iOS ( Cardboard )
  • iPadOS ( Development )
  • Headset Support

  • Cardboard
  • If you use WebXR iOS alongside the normal polyfill then you can have:

  • Google Daydream
  • HTC Vive
  • Magic Leap One
  • Microsoft Hololens
  • Oculus Rift
  • Samsung Gear VR
  • Windows Mixed Reality headsets

License

WebXR-iOS by CrazyH is licensed under Attribution-NonCommercial-ShareAlike 4.0 International

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WebXR for iOS that works with the normal polyfill. The current supported devices are: Cardboard. (Currently VR only, use XRViewer for AR)

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