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ComarPers922/AI-based-3D-Game-Simulator

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Developer: Yuhang Liao

(NOTICE: Only game code is in the repo, any other elements, such as 3D models or game scenes are not included in the repo. Two executables for the two games are in the repo. The copyright of the code files is based on the MIT License. The detail is in LICENSE.txt file of the repo. However, art resources are NOT covered by the MIT license. The copyright policies of art resources are different from each original author, which may be found in their personal pages in Unity Asset Store.)

Reference

[1] Docherty, A. (2014). Big data–ethical perspectives. Anaesthesia, 69(4), 390-391

[2] European Parliament, 2016, General Data Protection Regulation. Art. 9, Chapter 2, https://gdpr-info.eu/art-9-gdpr/

[3] DeepMind, AlphaGo, https://deepmind.com/research/alphago/

[4] David Silver, Thomas Hubert, Julian Schrittwieser, Ioannis Antonoglou, Matthew Lai, Arthur Guez, Marc Lanctot, Laurent Sifre, Dharshan Kumaran, Thore Graepel, Timothy Lillicrap, Karen Simonyan, Demis Hassabis, Mastering Chess and Shogi by Self-Play with a General Reinforcement Learning Algorithm, 2017, https://arxiv.org/abs/1712.01815

[5] NVIDIA, PhysX, https://www.geforce.com/hardware/technology/physx/technology

[6] Juliani, A., Berges, V., Vckay, E., Gao, Y., Henry, H., Mattar, M., Lange, D. (2018). Unity: A General Platform for Intelligent Agents. arXiv preprint arXiv:1809.02627. https://github.com/Unity-Technologies/ml-agents.

[7] Dataforth, Introduction to PID Control, Dataforth Application Note, https://www.dataforth.com/introduction-to-pid-control.aspx

[8] Unity Technologies, Unity Official Website, https://unity.com/

[9] Unity Technologies, Unity Documentation, https://docs.unity3d.com/Manual/index.html

[10] Google Inc., Tensorflow API Documentation, https://www.tensorflow.org/api_docs/

[11] Ian Goodfellow, Yoshua Bengio and Aaron Courville, Deep Learning, The MIT Press, 2016

[12] Jorge Palacios, Unity 2018 Artificial Intelligence Cookbook Second Edition, Packt Publishing Ltd., 2018

[13] Sebastian Raschka, Vahid Mirjalili, Python Machine Learning Second Edition, Packt Publishing Ltd., 2017

[14] Oriol Vinyals, Timo Ewalds, Sergey Bartunov et al., StarCraft II: A New Challenge for Reinforcement Learning, https://deepmind.com/documents/110/sc2le.pdf

[15] Fletcher Dunn, Ian Parberry, 3D Math Primer for Graphics and Game Development, CRC Press, 2011

[16] Ian Millington, John Funge, Artificial Intelligence for Games Second Edition, Morgan Kaufmann, 2009

[17] Vincent-Pierre Berges and Leon Chen, Puppo, The Corgi: Cuteness Overload with the Unity ML-Agents Toolkit, October 2, 2018, https://blogs.unity3d.com/2018/10/02/puppo-the-corgi-cuteness-overload-with-the-unity-ml-agents-toolkit/?_ga=2.268135113.654368819.1540749958-630411105.1536294885/

Art Resources

[1] LuGus Studios, European Cartoon City, https://assetstore.unity.com/packages/3d/environments/urban/european-cartoon-city-12591

[2] David y Gael Fun Games, SkyBox Fantastic, https://assetstore.unity.com/packages/2d/textures-materials/skybox-fantastic-6089

[3] Hedgehog Team, Skybox Volume 2 (Nebula), https://assetstore.unity.com/packages/2d/textures-materials/sky/skybox-volume-2-nebula-3392

[4] Synty Studios, Simple Town - Cartoon Assets, https://assetstore.unity.com/packages/3d/environments/urban/simple-town-cartoon-assets-43500

[5] Area730, Stylized Simple Cartoon City, https://assetstore.unity.com/packages/3d/environments/urban/stylized-simple-cartoon-city-50095

[6] MyxerMan, Simple Town Pack, https://assetstore.unity.com/packages/3d/environments/urban/simple-town-pack-91947

[7] Singularity Art Studio, POLY STYLE - City Pack, https://assetstore.unity.com/packages/3d/environments/urban/poly-style-city-pack-98033

[8] HK3dStudios, Simple Vehicle Pack, https://assetstore.unity.com/packages/3d/vehicles/simple-vehicle-pack-107170

[9] ZugZug Art, Hand Painted Forest – Zugrand, https://assetstore.unity.com/packages/3d/environments/fantasy/hand-painted-forest-zugrand-42897

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