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mab1488-midterm1

shoutouts

  • Matt for lots of code / comments to reference.
  • Kelly for helping to make some of the levels.

todo list

  • add death
  • add level limit
  • add music
  • add win screen
  • add trail
  • update maps
  • receive additional maps

bugs

  • players and enemies will catch on walls
  • enemy AI currently uses MoveTowards instead of

questions

  • Which of these from PlayerControl.cs have to be public / private and why?

    //var for the current player public GameObject currentPlayer;

    //var for player start position public Vector3 startPos;

    //name of the level file public string fileName;

    //current level var public int currentLevel = 0;

    //empty game object that holds the level public GameObject level;

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