- Matt for lots of code / comments to reference.
- Kelly for helping to make some of the levels.
- add death
- add level limit
- add music
- add win screen
- add trail
- update maps
- receive additional maps
- players and enemies will catch on walls
- enemy AI currently uses MoveTowards instead of
-
Which of these from PlayerControl.cs have to be public / private and why?
//var for the current player public GameObject currentPlayer;
//var for player start position public Vector3 startPos;
//name of the level file public string fileName;
//current level var public int currentLevel = 0;
//empty game object that holds the level public GameObject level;