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Releases: CmdrDats/igoki

0.8.0 pre-release

25 Nov 22:38
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Make the camera read a little more reliable
Fix a projector calibration bug
Rework the projector flow so that you can get back to calibration grid, and confirm calibration so it doesn't just magically go away.

Please download the 0.7.0 windows binaries alongside this jar here: https://github.com/CmdrDats/igoki/releases/download/0.7/igoki-windows.zip if you want the windows wrapper as well.

Full Changelog: 0.7.1...0.8.0

0.7.1: minor release removing splash screen for issue #105 - I suspect this …

19 Nov 19:14
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Removed the splash screen - should help for java 8

0.7

04 Nov 21:11
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0.7 Pre-release
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Mostly the manual capture frame implementation, but also one or two quality of life improvements.

Also, now with windows binary! That's probably never going to need updating though, so I'll probably just upload once here and link to it.

Full Changelog: 0.6...0.7

Pre-release 0.6

30 Oct 22:22
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Pre-release 0.6 Pre-release
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A few key improvements:

  • Implement support for announcer control + language selection for english & japanese (PR's for more languages welcome!)
  • Change to alphanumeric coordinates (probably have to make this an option)
  • Initial tree view implementation - it's a bit jank still, but it kinda works.
  • Make debug zip capturing opt-in, these can suck space invisibly if you're not careful, and it's pointless unless you need to dev on igoki or report issues.
  • Fix a small bug in the simulation code
  • Fix a small bug in the OGS browser button.
  • Added a Ko-fi support link, would be nice to gain some support for the project :)
  • Overhaul the README entirely.

Full Changelog: 0.5...0.6

Pre-release 0.5

24 Oct 20:57
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Pre-release 0.5 Pre-release
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All manner of stuff.
OGS integration is more robust and can connect/disconnect without restarting
Lots of UI work.
Still a pre-release - One specific known issue is that the 'simulated view' doesn't seem to work from the jar - I'm not sure why it works fine whne I 'lein run' though..

Full Changelog: 0.4...0.5

0.4 pre-release

23 Oct 16:05
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0.4 pre-release Pre-release
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Online go integration + projector confirmed working now.

It's still quite flaky, and once the game is over or it gets disconnected, you need to restart... but it does work

0.3.2 include native code - updated again

18 Oct 19:21
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Updated opencv multiplatform jar. Sorry, it's huge, what can you do?

In time maybe I'll just figure out how to get direct video feed in java (unlikely?)

0.2 pre-release

17 Oct 21:27
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Implemented first pass main window using swing instead of straight canvas. Still need to implement a few things to make it reach feature parity (mostly path navigating), but this should be fairly usable already.

CAVEAT this only seems to work on windows - looking into fixing that and cutting a new release soon.

Full Changelog: 0.1.0...0.2

0.1.0

15 Oct 21:47
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0.1.0 Pre-release
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This is a super early cut of the thing. It runs, and it doesn't die properly (go task manager kill it.)

I'll look into fixing that soon - but figured it might be interesting to get a simple jar release out so long.