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Reimplementation of the counterbar #1245
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really really nice, I like it |
In my opinion, the last element should be moved to the new line earlier, when there is not enough space to show it as a whole (+5px margin right). Not like it is now - when last element is almost completely invisible. Great feature anyway! |
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Awesome job @andreakarasho! I also have one suggestion in mind of how to improve this UI even further: add an ability to bind keys to the slots on the counter (action) bar. One way may be to add a special macro action what will use (double click on) an item under the slot X, where X is the number of the slot in the counter bar. This way you can just bind keys, let's say 1, 2, 3 to slots 1, 2, 3, for example, and by pressing that or another key the macro action will check if there is a slot on the counter bar under the given number and it has an item and then it will just execute double click action for that item. This will make the counter bar more like an action bar in World of Warcraft where you mostly don't bind keys to certain skills but rather to the slots on the action bar. IMHO this will simplify UO's keybinding/macro system a lot. Instead to binding keys to different items you will just bind keys to the slots and then you can just drag required items to desired slots and use them immediately (perfect for potions, equipping items, etc). |
Love this improvement! Any testing I can do to help this merge into dev? |
Got some suggestion from:
#575
#1216