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UltraSM64

  • This repo contains a full decompilation of Super Mario 64 (J), (U), (E), and (SH).
  • Naming and documentation of the source code and data structures are in progress.
  • It has been edited to allow for the usage of the final "N64 OS" library, version 2.0L
  • Shindou Rumble Pak code is on for all regions.
  • It has been patched with someone2639's shiftable segments patch
  • It will have HVQM full motion video support
  • Getting UNFLoader (flashcart USB library) to work with the game is in progress.

FAQ

Q: Why in the hell are you bundling your own build of ld?

A: Newer binutils (Like the one bundled with Ubuntu, 2.34) break linking with libultra builds due to local asm symbols.

This puts me at a crossroads of either touching leaked code and requiring GCC, or just using an older linker that works just fine.

I went with the latter.

Thanks to "someone2639" for this hacky-ass idea

Q: Will this allow me to use FlashRAM/Transfer Pak/microcode swapping/Other Cool N64 Features?

A: Theoretically, all yes.

Installation help

Go read the original repo README.md

About

i made this hack, use it as an rpg base if you want. good luck unfucking the code though

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