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Carp(e) Diem

The right time to start working on that game is now.

Seize the day!

Diem is a lightweight, experimental game engine. It attempts to combine the simplicity of the Elm Architecture with the easiness of DragonRuby.

The Right Time is Not Now

Don't actually start working on that game yet. The Carp language is constantly evolving, and diem is too. But that's the philosophy!

Contributing

If you're in the Carp community, you almost certainly know more about C, Carp, and game programming than I do. Feel free to leave issues or make PRs.

License

diem is released under the wtfpl


            DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
                    Version 2, December 2004

 Copyright (C) 2004 Sam Hocevar <sam@hocevar.net>

 Everyone is permitted to copy and distribute verbatim or modified
 copies of this license document, and changing it is allowed as long
 as the name is changed.

            DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
   TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION

  0. You just DO WHAT THE FUCK YOU WANT TO.

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An experimental game engine in the Carp programming language

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