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David Simmerson edited this page Aug 28, 2014 · 1 revision

Welcome to the InfectEngineV2 wiki!

InfectEngine V2 is a colab engine. I have worked to take ROM24B6A, push in Ivans OLC 1.81. Then with that completed, I have added in source code from both of my previous MUD engines: CombatMUD, which was a C++ ground up MUD, and InfectEngineV1, which was another ground up C++ MUD that had complete LUA integration.

The goal of InfectEngineV2 is to take advantage of ROM's known background, modernize it and then upgrade it with functions and features from CombatMUD and InfectEngineV1.

Currently we are about 20% through the conversion. A list of goals provided below will showcase the entirety of the system.

  • C++ Conversion
  • Recycle memory (Hold old memory allocations before actually deleting said memory)
  • Extraction system that removes memory held in the recycling lists.
  • Enhance Combat with better options
  • Skills to utilize cooldowns
  • Skills increase by 10 points when trained properly.
  • 3 class with 2 subclasses per class at level 15
  • 2 races with 3 subraces per race at level 30
  • Staff Commands controlled by flags, not levels (expanding capabilities greatly)
  • Removal of staff levels
  • Immortality to be assigned by a flag (death proof)
  • EventManager from InfectEngine
  • SLB from InfectEngine
  • Leaderboards from CombatMUD
  • Game Bonus system from CombatMUD/InfectEngine
  • Random Item Generator (for most items -- Random Loot Drops)
  • Corpses of varying types will resurrect into Zombies unless specified otherwise.
  • Twitter Integration
  • Account system from InfectEngine
  • And a lot more!

Currently there is a plan for the next year, and we expect to have this mud enter BETA testing in November for the first 10 levels of gameplay.

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