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Releases: BryanCrotaz/blender-artnet

Better use of sockets

31 Mar 10:16
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Thanks to @Vollstrecker, improvements to the way sockets are used

File Loading

18 Aug 13:54
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Blender deletes all animation handlers when a file is loaded. That meant that in v1.6.4 auto keyframes didn't work if you loaded a file while running Blender. This version fixes that.

Simple Fixtures

18 Aug 13:01
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Handles fixture definitions with missing fields.
For example a fixture without a moving head won't have pan and tilt channels. These can now be left out of the fixture definition.

Framerate goodies

17 Aug 17:43
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Match your animation framerate when recording auto keyframes. The rest of the time, run at 30fps for smooth previs.

Auto Keyframing

17 Aug 11:09
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This release integrates better with Blender auto keyframing. Check the new documentation as the settings have moved.

Optimised keyframes

16 Aug 13:48
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Only creates keyframes for fixtures and properties that actually changed

Offline Rendering

16 Aug 05:19
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You want to pre-visualise your show, and Evee is great for real time rendering. But you'd also like to be able to send a gorgeous video to your client, rendered in cycles.

With v1.6, you can record your Artnet control stream to Blender keyframes, then lock Artnet in the timeline, switch to Cycles and render out your show. At this point it's a standard Blender animation, so you can use cloud render farms without needing to have the blender-artnet addon installed.

We also now support Point lights, and rendering is a little quicker. More optimisation to come in future versions.

Large Projects

10 Aug 19:44
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Fixes issues when loading large projects with blender-artnet

Non-realtime

03 Aug 22:29
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Allow non-realtime rendering by playing a show in using Evee and recording auto-keyframes, then switching to cycles and rendering

Pan Tilt

03 Aug 00:59
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Much more capability with pan tilt to address the light, or its parent and grandparent - useful for modelling fixtures.