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ip_network_table

IPv4 and IPv6 network fast lookup table.

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Description

This crate provides storage and retrieval of IPv4 and IPv6 network prefixes.

Currently, it uses ip_network crate, that provides IP network data structure and fork of treebitmap (fork) as backend, that provides fast lookup times, and a small memory footprint. Backend can be changed in future releases.

Usage

Add this to your Cargo.toml:

[dependencies]
ip_network = "0.4"
ip_network_table = "0.2"

this to your crate root (not necessary when your project is Rust 2018 edition):

extern crate ip_network;
extern crate ip_network_table;

and then you can use it like this:

use std::net::{IpAddr, Ipv6Addr};
use ip_network::{IpNetwork, Ipv6Network};
use ip_network_table::IpNetworkTable;

let mut table = IpNetworkTable::new();
let network = IpNetwork::new(Ipv6Addr::new(0x2001, 0xdb8, 0xdead, 0xbeef, 0, 0, 0, 0), 64).unwrap();
let ip_address = Ipv6Addr::new(0x2001, 0xdb8, 0xdead, 0xbeef, 0, 0, 0, 0x1);

assert_eq!(table.insert(network.clone(), "foo"), None);
// Get value for network from table
assert_eq!(table.longest_match(ip_address), Some((network, &"foo")));

Minimal required version of Rust compiler is 1.31 (because of ip_network crate).

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IPv4 and IPv6 network fast lookup table for Rust

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