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hough lines - osx only #94

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@maxcan maxcan commented Nov 29, 2016

Subsumes #54, partially closes #50

Max added 2 commits November 28, 2016 19:08
Initial work.. very broken

Intermediate work.. parallel coords ready to test

Added hough line transform.. does not work

some more voodoo hacking / experimentation

FACEPALM - that fragment shader just colors in the vertices drawn by the GL_DRAW commands

Back to a straight port from GPUImage1.. not drawing the lines for some reason

parallel coord transform works

incremental progress on hough.. getting close

line detection is alive!!

Cleaned up Parallel and Hough
@denis631
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But what about iOS? What is the problem of porting it to iOS also ?

@denis631
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I've ported it to iOS today. I'll commit it on weekend. You also forgot to call deallocate/free after allocating data for lines, which caused memory leak and app crash. Fixed. Just wait till this weekend

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maxcan commented Mar 31, 2017 via email

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Hough Transform for Line Detection
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