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Fix framebuffer overrelease error due to async target counts for iOS #84

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justingra
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The frame buffers would not get updated due to the target counts being off from previous append calls. This can be reproduced by synchronous calls to processImage.

@andydrizen
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Thanks for this @justingra

@joshbernfeld
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This solution is on the right track but does not fully fix the issue. See #243 for a proper fix.

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3 participants