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Added downloadBytes callback to RawDataOutput #30

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Added downloadBytes callback to RawDataOutput, to make it symmetrical
with the uploadBytes method in RawDataInput.

Fixed bugs in the Luminance format for RawDataInput and RawDataOutput.

Added downloadBytes callback to RawDataOutput, to make it symmetrical
with the uploadBytes method in RawDataInput.

Fixed bugs in the Luminance format for RawDataInput and RawDataOutput.
framebuffer.unlock()

var data = [UInt8](count:Int(framebuffer.size.width * framebuffer.size.height * 4), repeatedValue:0)
glReadPixels(0, 0, framebuffer.size.width, framebuffer.size.height, GLenum(GL_RGBA), GLenum(GL_UNSIGNED_BYTE), &data)
renderFramebuffer.unlock()

dataAvailableCallback?(data)
if dataAvailableCallback != nil {
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@zubco zubco Jun 10, 2016

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You already using optional chaining when calling dataAvailableCallback closure, so there is no need to check against nil value ;)

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Thanks for pointing these out. Creating another pull request.

rhx pushed a commit to rhx/GPUImage that referenced this pull request Oct 13, 2019
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2 participants