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About The Pull Request
This PR adds digitigrade as an option to choose to modify robotic legs to at the augment manipulator machine.
Behavior is just as you would expect from something taking on both characteristics.
Sprites created by @Bokkiewokkie, code by me.
Additionally, took the time to get the three engineering hardsuits we preserved to work with digitigrade legs again, since we did have those sprites still in the digitigrade suit file. This took a bit of modification to icon procs (because NSV already overrides the icon file so I have to tell the digi file to override the override if it exists), but in theory it should work fine.
Why It's Good For The Game
There not being any digitigrade robotic legs has been a personal point of annoyance for a long, long time. Thanks to Bokkie, there is finally an equivalent for digitigrade legs if augmented, which helps with preserving character expression (and preserving the fact you don't get to wear magboots, if so desired).
But I guess you could just augment yourself with digitigrade legs if you wanted to for whatever reason.
Testing Photographs and Procedure
woe, lizards upon ye
Changelog
🆑 Bokkiewokkie, DeltaFire15
add: Robotic legs can now be modified to a digitigrade version in the augment manipulator. Rejoice, full-metal lizards.
imageadd: Robot Digitigrade leg sprites.
tweak: The CE, Engineering, and Atmos hardsuit once again do not squish digilegs (we had the sprites still around)
code: Some mild hooking into icon code to bypass our own crimes.
fix: Coincidentally, IPC limbs no longer commit crimes against icons after being thrown in the augment manipulator.
/:cl: