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Standardized Health - Destroyable Airlocks #34572
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Open
Standardized Health - Destroyable Airlocks #34572
SierraKomodo
wants to merge
4
commits into
Baystation12:dev
from
SierraKomodo:project/standardized-health/health-flags
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dreamseeker_WZy5Zu9zkw.mp4 |
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@@ -0,0 +1,41 @@ | |||
/obj/structure/broken_door |
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Probably worth getting a new sprite for broken doors, it may get confusing otherwise. Wouldn't consider it a blocker though.
//#include "example\map.dm" | ||
#include "torch\map.dm" | ||
#include "example\map.dm" | ||
//#include "torch\map.dm" |
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Changelog
馃啈 SierraKomodo
rscadd: Airlocks can now be broken completely open with enough damage. Note that the frame of an airlock is much sturdier than the control panel, so damaging it further than a broken panel requires a much stronger weapon (~35 force),
/:cl:
Other Changes
/atom/var/health_flags
property./atom/var/health_dead
withHEALTH_FLAG_DEAD
./atom/proc/health_dead()
to also check ifhealth_max
is defined.HEALTH_DEAD(X)
macro.Notes