Skip to content

BarchamMal/Skinning-Mod

Repository files navigation

The-Skinning-Mod

This mod allows you to skin creatures instead of getting their drops directly. It also adds a lot of byproducts from skinning creatures.

And as the name implies: It complicates minecraft.

F.A.Q

  • Q: What is even the use of that?
  • A: Let's say you're running through a cavern farming enemies, now you can carry a stack of each carcase instead of each of their drops individually.
  • Q: How does this effect mob drops?
  • A: Currently, this basically anulls looting and makes it worthless. (You get 1 carcase per creature, no more or less, and the carcase is the same for each creature type)
  • A: On the other hand, you also get 32 beef, leather, and ground beef, 2 ribs, 1 tongue, 1 liver, and 12 bones, all from one cow.
  • Q: How does this complicate minecraft?
  • A: You can punch a pig to death, but you can't do anything with the carcase unless you have a sword to skin it with.
  • A: Also, I'm planning (once I add all the carcases) to change some recipes to use the byproducts of skinning.
  • Q: In what way does this modify the feel of minecraft
  • A: Well, food for one thing is much easier to get.
  • A: For another thing, things are done a bit more realistic. i.e. you get appropriate amounts of food from animals, bones or bonemeal from animals, byproducts like scutes from turtles or spikes from pufferfish.
  • Q: May I use this mod in my modpack?
  • A: Well, it's not on Curseforge, but if you want to compile it yourself and use it anyways be my guest. Just credit me and provide a link to this repo.
  • Q: Will you port this mod to X version?
  • A: If X is before the current mod version then no, I don't plan to.
  • A: If X is after the current mod version then yes, when the Fabric APIs are updated.
  • Q: Will you port this mod to Forge?
  • A: No. I don't plan to.
  • Q: Was this mod inspired by, or is it partially a copy of Butcher's Delight?
  • A: Actually, no. I found and played Butcher's Delight after a couples of months into developing this mod. (The mod did exist before the repo)

Contributing

Who doesn't want to help someone make a mod which is purely devoted to complicating minecraft insanely? Hmm? Well, if you do want to help me (only a crazy person wouldn't) here's how:

Programmers

You already know how, check the issues or make a new one. Fork the repo, make your changes, make a Pull Request.

Artists

I'm sure you can find something that looks just off and totaly needs fixed. Same thing. Fork the repo, make your changes, make a PR, wait for me to say that the new look is not quite what I want, find a halfway compromise, implement it, ask for my review again... rinse and repeat.

Just creative

I'm sure there is some world building you'd like to modify. Same thing. Fork the repo, modify the world gen, make a PR.

Just a player or none of the above

Just a player

If you want to report a bug, check the issues to see if it already is there, if not make a new one.

None of the above

Lang files will always need updated. There are more languages in the world than I'd like to count and each one should have a file for each mod if it can. Same thing. Fork the repo, add the lang file, make a PR. And I will probably merge it without question because I only know english.

Credits

Why are these at the end of the README?

  • Art: BarchamMal
  • Code: BarchamMal