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Releases: BahamutoD/BDArmory

BDArmory v0.11.0.1

23 Apr 19:50
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= Fixes =

  • Fix error spam when no weapon is selected

BDArmory v0.11.0

23 Apr 19:04
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= Compatibility =

  • General compatibility for KSP 1.1
  • Loading shaders with asset bundle loader

= Fixes =

  • Fix incorrect tracer width in far camera with Scatterer
  • Fix short bursts when firing in barrage with trigger armed
  • Fix barrage on multi-barrel weapons
  • Fix particle emission force being ovewritten in explosions
  • Fix possible error on airborne guard with no AI pilot

BDArmory v0.11.0pre3

06 Apr 15:39
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BDArmory v0.11.0pre3 Pre-release
Pre-release

Prerelease test version for KSP1.1

  • Fix hidden cursor on vessels without weapon manager

BDArmory v0.11.0pre2

04 Apr 19:23
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BDArmory v0.11.0pre2 Pre-release
Pre-release
  • Load custom shaders via AssetLoader (fixes radar shader bug)

BDArmory v0.11.0pre1 (KSP 1.1 compatibility test)

02 Apr 19:15
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  • KSP 1.1 compatibility test

BDArmory v0.10.4.1

29 Feb 22:50
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= Fixes =

  • Fixed landed guards not attacking AI pilots
  • Fixed competition distance being clamped while editing it

BDArmory v0.10.4

29 Feb 20:05
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= AI Improvements by ferram4 =

  • AI will call for help from nearby friendlies when under fire using a new SetOverrideTarget system
  • AI will try to maneuver in the vertical when turning on opponents, generally deciding whether to go up/down based on whether they are under possible threat from the current target
  • AI will evade guns by trying to break in towards the threat and make themselves the most difficult target possible
  • AI will try to extrapolate the motion of targets based on how long it will take them to turn around
  • AI will extend somewhat further when they are set to extend, which makes it more effective in gunfights and generally results in a less steep climb when they do, so they're not as helpless.
  • AI will switch to a target ahead while extending
  • AI will check safety of team mates before firing
  • AI more likely to take high-deflection shots
  • Tweaks to g-limiting behavior

= New =

  • Added Bahamuto Dynamics agency (Shuudoushi)

= Changes =

  • Improved AI pilot missile avoidance
  • Increased guard fire duration to 3/4 of fire interval

= Fixes =

  • Removed debug entries for gun index
  • Fixed radar on decoupled vessels
  • Fixed TGP camera when multiple are enabled
  • Fixed rate of fire for barrage firing guns faster than framerate (ferram4)
  • Fixed AI pilot collision avoidance interfering with missile evasion
  • Fixed GUI (reticles etc) disappearing when opening/closing map view
  • Fixed GUI line displaying incorrectly when one point is behind camera

BDArmory v0.10.3.3

24 Feb 22:31
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v0.10.3.3
= New =

  • Salvo/Barrage toggle for guns
  • New missile exhaust effects
  • Missile exhaust prefabs (for modders)

= Changes =

  • Improved AI pilot aiming
  • Improved AI pilot roll behavior
  • Improved AI pilot 'regain energy' behavior

= Fixes =

  • Fixed auto cycling active radar lock when launching missile
  • Fixed gun audio when fire is stopped via weapon safety check
  • Fixed gun reticle when stopped via safety check
  • Fixed gap in gapless particle emitter
  • Fixed incorrect acceleration calculation in pilot speed controller

BDArmory v0.10.3.2

20 Feb 15:14
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v0.10.3.2
= Changes =

  • When multiple radars are linked and one loses lock, the one of the others will attempt to take over

= Fixes =

  • Fix competition issues again
  • Fixed radar animation on track-only radar
  • Fixed fire animation on low RoF guns
  • Hid debug listing of radar contacts

BDArmory v0.10.3.1

19 Feb 14:56
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v0.10.3.1
= Changes =

  • Improvements to AI Pilot handling of underpowered/slow planes
  • A few behaviors added to help conserve energy

= Fixes =

  • Fixed issue with competition mode sometimes causing a team's setup destination to be underground
  • Fixed issue with compeition modes sometimes causing two teams to never be far enough apart to start battle
  • Fixed competition mode not ending on revert/scene switch
  • Fixed crosshair cursor showing when switching to vessel without weaponManager
  • Fixed incorrect team being displayed on weaponManager in editor
  • Fixed AI Pilot rolling into bombs after dropping
  • Fixed non-stop wobble of bombs in FAR
  • Fixed unable to close missile turrets in editor
  • Delay turret reverse deploy animation for firePauseTime to prevent closing on last missile fired (for real this time)
  • AI Pilot speed controller takes thrust limiter into account for calculations