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plumob

Simple toolchain to facilitate mobile (and later other) development with Haxe.

Features

  • iOS
    • Project setup
      • .xcodeproj file
      • Objective-C glue code
      • iPhoneOS and iPhoneSimulator builds
    • Building
      • hxcpp for Haxe to C++ compilation
      • xcodebuild for C++ and Objective-C compilation, linking
      • lipo to create fat / universal binary
      • ldid to self sign (no need for an Apple developer profile)
    • Deploying to simulator
      • simctl to install and launch app on running iOS simulator
    • Deploying to phone (requires jailbreak and some setup)
      • ssh / scp to phone to replace / copy app
      • ssh / sbutils to launch app on phone
  • Other platforms
    • OS X
    • Android
  • Asset management
    • Auto-sync
    • Triggers to allow e.g. image resizing and processing
    • Custom triggers to allow custom actions for libraries

Setup for iOS

To build apps for the iOS with plumob, you will need:

  • hxcpp >= 3.4.193 (or latest git version)
  • OS X with Xcode >= 8.2 and SDKs for iOS and / or iOS simulator
  • ldid for self-signing apps if needed - after installing make sure to set the ldid_path environmental variable

Plumob was only tested on a vagrant box packaged with OS X Sierra, XCode 8.2, and iOS SDKs 10.2. To replicate this set up, you can download the box:

Once the dependencies are installed, clone this repository with haxelib and then build the run script:

haxelib git plumob https://github.com/Aurel300/plumob
cd <plumob install path>/run-src
haxe make.hxml

You can find out your <plumob install path> with haxelib path plumob after the first step.

With this, builds should work. The Objective-C glue code will ensure your project's Main.main() method is called when the app is launched. However, the window creation, as well as view / view controller initialisation is not done. Your project should do this. It is recommended to use:

See example/ for an example iOS app.

Usage

haxelib run plumob help
  Displays this help.

haxelib run plumob create [<project>]
  Creates a new project.

haxelib run plumob info [<project>]
  Checks and prints info about a project.

haxelib run plumob build [<target>] [<project>]
  Builds the given project target.

haxelib run plumob deploy [<target>] [<project>]
  Deploys the given project target.

haxelib run plumob test [<target>] [<project>]
  Tests the given project target.

<project> is a path to an existing directory which should
  contain the file plumob.json if it contains a project.
  If this path is not specified, it defaults to the current
  working path.

<target> is the name of a target configuration. If none
  is specified, the project default is used.

plumob.json

Builds are configured with the plumob.json file. A default one is created with haxelib run plumob create.

Project object

The file should contain JSON object with the following key-value pairs:

Key Required Type Description
name Yes String Name of the project.
slug No String Name used for built executables. Should not contain spaces. Based on name by default.
package Yes String Company / developer package.
version No String Semver of the project.
default-target No String Target to build when none is specified. Defaults to first target in the targets list.
build-dir No String Directory to place target builds. Defaults to build/.
env No JSON object Key-value environmental variables.
targets Yes Array of objects Target specifications. At least one is required.

env

Environmental variables recognised:

Key Description
hxcpp_path Path to the hxcpp root directory. Defaults to the path obtained with haxelib path hxcpp
ldid_path Path to the ldid binary which will be used to self-sign apps.
xcode_developer_dir Path to Xcode's Developer directory. Defaults to: /Applications/Xcode.app/Contents/Developer
xcode_sdk_ios Path to the SDK to use when building for the iOS. Defaults to: xcode_developer_dir + /Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS10.2.sdk
xcode_sdk_ios_sim Path to the SDK to use when building for the iOS simulator. Defaults to: xcode_developer_dir + /Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator10.2.sdk

Target specifications

Target specifications are also JSON objects, with the following syntax:

Key Required Type Description
name Yes String Identifier of this target.
arch Yes Array of strings Platforms to use for build. See platform list.
haxelibs No Array of strings Haxelib names to use for build.
build-flags-haxe No Array of strings Flags to pass to haxe when building.
deploy No Array of strings Commands to run when deploying target.
test No Array of strings Commands to run when testing target.

Command syntax

Strings in the deploy and test arrays are interpreted as Haxe templates. The following variables are defined in the context:

Key Value
name, slug, package, env Same as in project object.
product.path Relative path to the built product (e.g. .app for iOS).
product.filename Filename of the built product.

Platform list

The following platforms are currently supported:

Name Description Applicable keys in env
ios-sim iOS simulator. xcode_developer_dir, xcode_ios_sdk_sim, ldid_path
ios-armv7, ios-arm64 ARMv7 and ARM64 iOS device. xcode_developer_dir, xcode_ios_sdk, ldid_path

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Simple toolchain for mobile development with Haxe

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