Releases: AssetRipper/AssetRipper
Releases · AssetRipper/AssetRipper
1.0.15
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What's Changed
- Bump Microsoft.NET.Test.Sdk from 17.9.0 to 17.10.0 by @dependabot in #1359
- Fix alignment and missing script types for writing of
SerializedFile
by @wd357dui in #1365 - Handle AnimationClip curves with duplicated bindings by @FACS01-01 in #1370
- Minify UI path serialization
- Asynchronously load textures in the UI asset preview
- Web API improvements
- Handle a rare situation with a duplicated TerrainData asset
- Display Size on Resource Page
- Save Raw Texture Data Button
- Fix maps with numerical keys in YamlWalker
- Single YamlWalker
- Add missing comma to Spanish
- Set PlayerSettings.webGLLinkerTarget to a sensible value
- Rework creation of temporary files and directories
- Asynchronous Asset Preview
- Don't throw errors for reading in engine resources
New Contributors
Full Changelog: 1.0.14...1.0.15
1.0.14
Premium Edition
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What's Changed
- AnimationClipConverter Fixes by @FACS01-01 in #1335
- Bump cla-assistant/github-action from 2.3.2 to 2.4.0 by @dependabot in #1333
- Fix Incorrect Pass Export Name in Shader Disassembly Mode by @ShiyumeMeguri in #1336
- Fix output error in Disassembly Mode by @ShiyumeMeguri in #1337
- Fix color definition in Shader Properties by @ShiyumeMeguri in #1338
- Bump System.Drawing.Common from 8.0.4 to 8.0.5 by @dependabot in #1342
- Replace commas, brackets, and control characters with underscores by @GameTechGuides in #1345
- Bump AssetRipper.Primitives from 3.1.0 to 3.1.1 by @dependabot in #1350
- Bump ZstdSharp.Port from 0.8.0 to 0.8.1 by @dependabot in #1351
- Improve UI for assets inheriting from GameObjectHierarchyObject
- Ensure empty scenes are exported
- Type Tree Deserialization Improvements
- Support yaml flow mapping for type tree structures
- Parse assets with type trees as a fallback
- Make meshes use the asset extension again
- Use type trees for PlayerSettings
- Arm64 builds
New Contributors
- @ShiyumeMeguri made their first contribution in #1336
- @GameTechGuides made their first contribution in #1345
Full Changelog: 1.0.13.1...1.0.14
1.0.13.1
Premium Edition
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What's Changed
- Remove AssetCollection dependency type checks
- Update source gen to account for an issue with _typelessdata
Full Changelog: 1.0.13...1.0.13.1
1.0.13
Premium Edition
The corresponding premium release is here.
What's Changed
- Bump AssetRipper.Primitives from 3.0.0 to 3.1.0 by @dependabot in #1310
- 2021.3 Shader Support by @GZHYBFHHJ in #1278
- Bump NUnit.Analyzers from 4.1.0 to 4.2.0 by @dependabot in #1315
- Bump ZstdSharp.Port from 0.7.6 to 0.8.0 by @dependabot in #1314
- Bump SharpCompress from 0.36.0 to 0.37.2 by @dependabot in #1318
- AnimationClip Slope Fixes by @FACS01-01 in #1321
- Use an AssetWalker for generating yaml
- Fix lightmap image export and use TextureImporter
- More specific yaml file extensions
- Set asset deduplication to default to false
- Update source gen reference
Full Changelog: 1.0.12...1.0.13
1.0.12
Premium Edition
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What's Changed
- Bump peaceiris/actions-gh-pages from 3 to 4 by @dependabot in #1285
- Bump System.Drawing.Common from 8.0.3 to 8.0.4 by @dependabot in #1286
- Initialize struct fields when method stubbing by @dependabot in #1291
- Fix readme.md not going to the correct license file by @uuphoria2 in #1306
- More specific error for [SerializeReference] in assemblies
- Unity 6 support
- Experimental Unity version changing
- Support engine asset injection
New Contributors
- @uuphoria2 made their first contribution in #1306
Full Changelog: 1.0.11...1.0.12
1.0.11
Premium Edition
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What's Changed
- Fix exported shaders filename bug in Unity 5.5.0+ Resources/AssetBundles by @GZHYBFHHJ in #1275
- Make GameBundle more supportive of custom bundle and collection implementations
- Fix performance issue for processing animation clips
- Prefer editor yaml
- OpenEXR Support
Full Changelog: 1.0.10...1.0.11
1.0.10
What's Changed
- add nuget.config by @UlyssesZh in #1244
- Bump System.Drawing.Common from 8.0.2 to 8.0.3 by @dependabot in #1242
- Bump coverlet.collector from 6.0.1 to 6.0.2 by @dependabot in #1241
- Translations update from Weblate by @Weblate-Samboy-Dev in #1236
- remove the washi source in csproj files by @UlyssesZh in #1245
- Bump cla-assistant/github-action from 2.3.1 to 2.3.2 by @dependabot in #1259
- Bump K4os.Compression.LZ4 from 1.3.6 to 1.3.8 by @dependabot in #1254
- Bump NUnit.Analyzers from 4.0.1 to 4.1.0 by @dependabot in #1251
- Include datapack.unity3d asset bundle by @victoraldecoa in #1262
- Redo font previewer by @Sieluna in #1249
- Bump ZstdSharp.Port from 0.7.5 to 0.7.6 by @dependabot in #1270
- Don't throw for custom ParticleForceField curves
New Contributors
- @UlyssesZh made their first contribution in #1244
- @victoraldecoa made their first contribution in #1262
Full Changelog: 1.0.9...1.0.10
1.0.9
Premium Edition
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Changes
- AnimationClip Recovery Improvements by @FACS01-01 in #1210
- Bump AsmResolver.DotNet from 5.5.0 to 5.5.1 by @dependabot in #1222
- Bump NUnit from 4.0.1 to 4.1.0 by @dependabot in #1215
- Use memory stream for larger decompression sizes in asset bundles
- Catch exceptions when attempting to launch the web browser
Full Changelog: 1.0.8...1.0.9
1.0.8
Premium Edition
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Changes
- Redirect to the commands page on Mac and Arm64 when a file picker would be shown
- Hide buttons on the Commands page when unsupported
- UI .NET decompilation improvements
- Include a list of local variables in the method bodies during UI decompilation
- UI decompilation of custom attributes
- Fix SerializableTreeType.Name
Full Changelog: 1.0.7...1.0.8
1.0.7
Premium Edition
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What's Changed
- Bump Microsoft.NET.Test.Sdk from 17.8.0 to 17.9.0 by @dependabot in #1193
- Update es.json by @IlluminatiWave in #1199
- Fixed some properties in BlendTree's ChildMotion by @FACS01-01 in #1201
- FIX: Single script decompilation failure causes half-baked result by @fromanan in #1200
- Tracker Module Support (.it, .xm, .s3m, .mod) by @Enovale in #1204
- Handle errors during shader decompilation
- Improve audio export on versions below Unity 5
- Create prefabs and scenes during processing
- Fix TextureConverter failing for BRGA textures with mips
- Fix depth not being included when exporting images
- Use fast Bmp writing
- Enable saving settings to the disk
- Fix incorrect number of mesh colors extracted before 2018
- Handle when Sprite render key not in SpriteAtlas
- Add settings for static mesh separation and asset deduplication
New Contributors
- @IlluminatiWave made their first contribution in #1199
- @fromanan made their first contribution in #1200
- @Enovale made their first contribution in #1204
Full Changelog: 1.0.6...1.0.7