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Releases: ArnoAnsems/CatacombGL

CatacombGL 0.5.4 Beta

30 Dec 20:56
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CatacombGL 0.5.4 Beta Pre-release
Pre-release

New in this release:

  • Support for Linux was added through the hard work of @GoGoOtaku, who in the process also did the migration to CMake. Additional testing was performed by @NY00123 (Ubuntu), @Alyxx88 (Linux Mint) and @alessioscand (RaspberryPi). The functionality to auto-detect the default location of the GOG Catacombs Pack in the Wine folder was suggested by @stuaxo.
  • Fix: close cheat dialog when ESC is pressed. Reported by NY00123.
  • Fix: do not split help screen with black bar. Reported by NY00123.
  • Fix: border flash color should be magenta in Catacomb 3-D. Reported by NY00123.

CatacombGL 0.5.3 Beta

28 Aug 16:48
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CatacombGL 0.5.3 Beta Pre-release
Pre-release

New in this release:

  • Added emulation of the CRT overscan border. This border can flash when the player gets hit, when destroying an item or when approaching a fake wall. Suggested by @NY00123, dosnostalgic and DiscussMetalDan.
  • Added monster, secret and item statistics to the automap (excluding legacy mode). Suggested by yasagani and Mech4Gaming.
  • By default the automap has a black background color. However, when the floor color is also black, the automap will now use dark gray as the background color. This helps in making a distinction between explored and unexplored areas. Suggested by Mech4Gaming.
  • Added the status messages "Damaging blows" and "Curing".
  • A popup is now shown briefly when a game is saved.
  • Various fixes.

CatacombGL 0.5.2 Beta

26 Apr 21:08
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CatacombGL 0.5.2 Beta Pre-release
Pre-release

New in this release:

  • Fix: prevent empty save and load menu when no saved games available. Reported by Azuris.

CatacombGL 0.5.1 Beta

24 Apr 21:25
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CatacombGL 0.5.1 Beta Pre-release
Pre-release

New in this release:

  • Added the "Demo" to the Catacomb Abyss shareware. The demo is a slideshow that originally served as a preview of the Catacomb Adventure series. It can be accessed via the menu or by pressing F10 in the opening screen.
  • Added the "Hints & Solutions" to the Catacomb Adventure series. The Hints & Solutions is a slideshow with top down maps of each level. It is only available in the GOG Catacombs Pack, so not in the shareware version. It can be accessed via the menu.
  • Adapted and improved the menu.
  • Added the option "Prevent softlock", to work around design flaws that can prevent the player from completing a level. Currently this impacts only the first level of Catacomb Armageddon. When enabled, upon entering the level a key and a door will change color.
  • Fix: pause chest pickup when menu, automap or scroll is displayed. Reported by @neonvortex.
  • Fix: hide Catacomb 3D destructible walls on the top-down automap. Reported by @NY00123.
  • Fix: in the Catacomb 3D warp cheat, start level numbering at 1. Reported by NY00123.
  • Fix: resume music when closing the menu on automap or cheat dialog. Reported by NY00123.
  • Fix: in the Catacomb Adventure series, draw the statusbar numbers with tiles i.s.o. the regular font.
  • Fix: moved the central dot of the crystal sphere (radar), such that it matches with the original DOS game.
  • Fix: prevent mouse stutter when VSync is disabled. This bug was spotted in a recorded stream of Artyom Havok.
  • Fix: do not use potions when player health is already at 100. Reported by @coldner.

CatacombGL 0.5.0 Beta

19 Dec 21:14
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CatacombGL 0.5.0 Beta Pre-release
Pre-release

New in this release:

  • Added an automap. The automap can be opened via a configurable key, with the default being the 'O' key. The automap can be visualized in four different styles, which is configurable via the Video menu. The automap feature was suggested by @MasterO2, with additional feedback provided by SiFi270 and @NY00123.
  • Added an option to simulate the original 320x200 screen resolution, which can be enabled via the Video menu. Suggested by Dinoaur.
  • Added a configurable "Strafe" key, which when pressed changes the turn keys into strafe keys. This was also possible in the original games. Suggested by Dinoaur.
  • Added an option for a mana bar, which can be enabled via the Controls menu. When enabled, the mana bar will restrict the use of the primary magic missiles. Suggested by Hellbent.
  • Fix: create folder prior to storing the log file. Reported by @atalarikt99.
  • Fix: touching a wall in Catacomb 3D will now make a sound. Reported by Dinoaur.
  • Fix: prevented enemies from occasionally spotting the player through solid walls.
  • Fix: keep player hand high while fire button is pressed in the Catacomb Adventure series.

CatacombGL 0.4.3 Beta

25 Mar 21:28
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CatacombGL 0.4.3 Beta Pre-release
Pre-release

New in this release:

  • Improved the performance of the OpenGL renderer.
  • Added an "Extended" mode for the "Show frame rate" setting. When set, additional information such as the name of the graphics card is displayed.
  • Added a "Loading Control Panel" animation to Catacomb 3D. Suggested by Dinoaur.
  • Fix: support for OpenGL 2.x hardware. Suggested by InDOOMnesia.
  • Various other fixes for issues that were reported by Dinoaur.

CatacombGL 0.4.2 Beta

20 Feb 20:31
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CatacombGL 0.4.2 Beta Pre-release
Pre-release

New in this release:

  • Added the "fizzle fade" effect when entering a level or travelling through a magic gate. Based on code from Wolf4SDL.
  • Fix: corrected the aspect ratio of the 3D view to match with the original 4:3 monitors.
  • Various other fixes for issues that were reported by Dinoaur and @pagb666.

CatacombGL 0.4.1 Beta

11 Jan 20:55
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CatacombGL 0.4.1 Beta Pre-release
Pre-release

New in this release:

  • Added option for auto fire. Thanks to Master O for the suggestion. When auto fire is enabled, keeping the fire button pressed will automatically fire four projectiles per second. This is not part of the original gameplay and therefore disabled by default. But it might help in reducing stress on the finger by preventing excessive clicking.
  • Fix: mouse sensitivity issues, as the mouse speed was affected by frame rate and way too sensitive at quick turns. Reported by @pagb666 and Jello.
  • Fix: mouse buttons X1 and X2 can now be assigned to actions. Thanks to Jello for reporting the issue and playtesting the fix.
  • Fix: part of the hand graphic in Catacomb 3D could be visible underneath the statusbar in windowed mode.

CatacombGL 0.4.0 Beta

02 Jan 20:39
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CatacombGL 0.4.0 Beta Pre-release
Pre-release

New in this release:

  • Support for Catacomb 3D: The Descent! All levels and monsters are present. Requires the Catacombs Pack.
  • Added PC Speaker emulation, which was realized by integrating the sound code of the Reflection Keen source code.
  • Fix: crash on some systems due to accidently creating the OpenGL context twice. Reported by Technopeasant.
  • Fix: changed the tic rate from 60 to 70 Hz.
  • Various other fixes.

CatacombGL 0.3.0 Alpha

23 Aug 19:46
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New in this release:

  • Support for the Catacomb Apocalypse! All levels and monsters are present. Requires the Catacombs Pack.
  • Lowered the minimum mouse sensitivity, to allow for slower mouse movement. Suggested by DoomN00b.
  • Fix: the level warp dialog now also accepts input from the numerical keypad.
  • Fix: various memory leaks were resolved with help from the Dr. Memory tool.
  • Fix: some keyboard keys could not be mapped in the controls menu. Reported by DoomN00b.
  • Fix: non-ASCII characters were not shown, as reported by DoomN00b. This was a limitation of the font from the original games. The font is now extended with many non-ASCII characters, like for example 'æ' and 'ß'.