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gwens committed Nov 5, 2016
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Microsoft Visual Studio Solution File, Format Version 10.00
# Visual Studio 2008
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Example_HelloWorld_iPhone", "Example_HelloWorld_iPhone\Example_HelloWorld_iPhone.csproj", "{BBB04700-DFBE-45CF-A035-16040B0E5068}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|iPhoneSimulator = Debug|iPhoneSimulator
Release|iPhoneSimulator = Release|iPhoneSimulator
Debug|iPhone = Debug|iPhone
Release|iPhone = Release|iPhone
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{BBB04700-DFBE-45CF-A035-16040B0E5068}.Debug|iPhone.ActiveCfg = Debug|iPhone
{BBB04700-DFBE-45CF-A035-16040B0E5068}.Debug|iPhone.Build.0 = Debug|iPhone
{BBB04700-DFBE-45CF-A035-16040B0E5068}.Debug|iPhoneSimulator.ActiveCfg = Debug|iPhoneSimulator
{BBB04700-DFBE-45CF-A035-16040B0E5068}.Debug|iPhoneSimulator.Build.0 = Debug|iPhoneSimulator
{BBB04700-DFBE-45CF-A035-16040B0E5068}.Release|iPhone.ActiveCfg = Release|iPhone
{BBB04700-DFBE-45CF-A035-16040B0E5068}.Release|iPhone.Build.0 = Release|iPhone
{BBB04700-DFBE-45CF-A035-16040B0E5068}.Release|iPhoneSimulator.ActiveCfg = Release|iPhoneSimulator
{BBB04700-DFBE-45CF-A035-16040B0E5068}.Release|iPhoneSimulator.Build.0 = Release|iPhoneSimulator
EndGlobalSection
GlobalSection(MonoDevelopProperties) = preSolution
StartupItem = Example_HelloWorld_iPhone\Example_HelloWorld_iPhone.csproj
EndGlobalSection
EndGlobal
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<Properties>
<MonoDevelop.Ide.Workspace ActiveConfiguration="Debug|iPhoneSimulator" ctype="Workspace" />
<MonoDevelop.Ide.Workbench ActiveDocument="Example_HelloWorld_iPhone/Main.cs" ctype="Workbench">
<Files>
<File FileName="Example_HelloWorld_iPhone/Main.cs" Line="23" Column="16" />
</Files>
<Pads>
<Pad Id="ProjectPad">
<State expanded="True">
<Node name="Example_HelloWorld_iPhone" expanded="True" selected="True" />
</State>
</Pad>
</Pads>
</MonoDevelop.Ide.Workbench>
<MonoDevelop.Ide.DebuggingService.Breakpoints>
<BreakpointStore />
</MonoDevelop.Ide.DebuggingService.Breakpoints>
<MonoDevelop.Ide.DebuggingService.PinnedWatches ctype="PinnedWatchStore" />
<MonoDevelop.Ide.ItemProperties.Example__HelloWorld__iPhone ctype="Properties" />
</Properties>
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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="3.5" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">iPhoneSimulator</Platform>
<ProductVersion>9.0.21022</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{BBB04700-DFBE-45CF-A035-16040B0E5068}</ProjectGuid>
<ProjectTypeGuids>{E613F3A2-FE9C-494F-B74E-F63BCB86FEA6};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<OutputType>Exe</OutputType>
<RootNamespace>Example_HelloWorld_iPhone</RootNamespace>
<AssemblyName>Example_HelloWorld_iPhone</AssemblyName>
<MtouchSdkVersion>3.0</MtouchSdkVersion>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<MainNibFile>MainWindow.xib</MainNibFile>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|iPhoneSimulator' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\iPhoneSimulator\Debug</OutputPath>
<DefineConstants>DEBUG</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<PlatformTarget>x86</PlatformTarget>
<MtouchLink>None</MtouchLink>
<MtouchDebug>True</MtouchDebug>
<MtouchI18n />
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|iPhoneSimulator' ">
<DebugType>none</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\iPhoneSimulator\Release</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<PlatformTarget>x86</PlatformTarget>
<MtouchDebug>False</MtouchDebug>
<MtouchLink>None</MtouchLink>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|iPhone' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\iPhone\Debug</OutputPath>
<DefineConstants>DEBUG</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<PlatformTarget>x86</PlatformTarget>
<CodesignKey>iPhone Developer</CodesignKey>
<MtouchDebug>True</MtouchDebug>
<MtouchI18n />
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|iPhone' ">
<DebugType>none</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\iPhone\Release</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<PlatformTarget>x86</PlatformTarget>
<MtouchDebug>False</MtouchDebug>
<CodesignKey>iPhone Developer</CodesignKey>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Xml" />
<Reference Include="System.Core" />
<Reference Include="monotouch" />
</ItemGroup>
<ItemGroup>
<Compile Include="MainWindow.xib.designer.cs">
<DependentUpon>MainWindow.xib</DependentUpon>
</Compile>
<Compile Include="Main.cs" />
</ItemGroup>
<ItemGroup>
<Page Include="MainWindow.xib" />
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
<ProjectExtensions>
<MonoDevelop>
<Properties InternalTargetFrameworkVersion="IPhone" />
</MonoDevelop>
</ProjectExtensions>
</Project>
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using System;
using System.Collections.Generic;
using System.Linq;
using MonoTouch.Foundation;
using MonoTouch.UIKit;

namespace Example_HelloWorld_iPhone
{
public class Application
{
static void Main (string[] args)
{
UIApplication.Main (args);
}
}

// The name AppDelegate is referenced in the MainWindow.xib file.
public partial class AppDelegate : UIApplicationDelegate
{
//---- number of times we've clicked
protected int _numberOfClicks;

// This method is invoked when the application has loaded its UI and its ready to run
public override bool FinishedLaunching (UIApplication app, NSDictionary options)
{
// If you have defined a view, add it here:
// window.AddSubview (navigationController.View);

window.MakeKeyAndVisible ();

//---- wire up our event handler
this.btnClickMe.TouchUpInside += BtnClickMeTouchUpInside;

return true;
}

partial void actnButtonClick (UIButton sender)
{
//---- show which button was clicked
this.lblResult.Text = sender.CurrentTitle + " Clicked";
}

protected void BtnClickMeTouchUpInside (object sender, EventArgs e)
{
//---- increment our counter
this._numberOfClicks++;
//---- update our label
this.lblResult.Text = "Hello World, [" + this._numberOfClicks.ToString () + "] times";
}

// This method is required in iPhoneOS 3.0
public override void OnActivated (UIApplication application)
{
}
}
}

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