An extensible rendering framework in the making, using OpenGL 4.4 and DirectX 11 as graphics backends. Windows is supported with a Linux port in progress.
The Rasteron submodule is required for loading textures, clone the latest version on git: https://github.com/Anton-Os/Rasteron.git
I aim to keep dependencies to a bare minimum and have set out to write as much as possible from scratch. GLEW and Assimp are built by the project.
See BUILDING.md for building instructions
Topl can be used to create a wide range of rendering applications.
Animation, modeling, photogrammetry, gaming, and simulation projects are in the works!
See INFO.md for more details