This pack replaces all the villager vocalizations with some actual audio work, voiced by me, and altered so it's not me listening to me every trip to the trading hall. After watching Grian play with a pack that replaced the villager voices, and wanting to get into building resource and data packs for the game, I put this together.
It's very definitely a "Version 1" resource pack at this juncture. My first concern was to make sure I could get this to work - which it does. Next version will be a little better scripted, a few more than two quick takes, and some more subtle changes to the voice pitch and tone.
Download the latest release .zip
file to your resourcepacks
folder, and add it like you would any other resource pack.
Alternate download locations:
I wanted to get into building Data and Resource Packs for Minecraft, this is the first entry with a simple sound change on the villagers. Looking at the Wiki page, there are a few sounds to put together:
Sound Event | Sound Used | Subtitle | Subtitle ID | My Take |
---|---|---|---|---|
entity.villager.ambient |
idle1.ogg | Villager mumbles | subtitles.entity.villager.ambient |
"Hello" |
entity.villager.ambient |
idle2.ogg | Villager mumbles | subtitles.entity.villager.ambient |
"How you doin?" |
entity.villager.ambient |
idle3.ogg | Villager mumbles | subtitles.entity.villager.ambient |
"Hi" |
entity.villager.celebrate |
???.ogg | Villager cheers | subtitles.entity.villager.celebrate |
"?" |
entity.villager.celebrate |
???.ogg | Villager cheers | subtitles.entity.villager.celebrate |
"?" |
entity.villager.celebrate |
???.ogg | Villager cheers | subtitles.entity.villager.celebrate |
"?" |
entity.villager.death |
death.ogg | Villager dies | subtitles.entity.villager.death |
"Avenge me" |
entity.villager.hurt |
hit1.ogg | Villager hurts | subtitles.entity.villager.hurt |
"Owww" |
entity.villager.hurt |
hit2.ogg | Villager hurts | subtitles.entity.villager.hurt |
"That's not a tickle" |
entity.villager.hurt |
hit3.ogg | Villager hurts | subtitles.entity.villager.hurt |
"ooff" |
entity.villager.hurt |
hit4.ogg | Villager hurts | subtitles.entity.villager.hurt |
"Engggghhhh" |
entity.villager.no |
no1.ogg | Villager disagrees | subtitles.entity.villager.no |
"Oh no…" |
entity.villager.no |
no2.ogg | Villager disagrees | subtitles.entity.villager.no |
"Nah" |
entity.villager.no |
no3.ogg | Villager disagrees | subtitles.entity.villager.no |
"That's a no" |
entity.villager.trade |
haggle1.ogg | Villager trades | subtitles.entity.villager.trading |
"Sure" |
entity.villager.trade |
haggle2.ogg | Villager trades | subtitles.entity.villager.trading |
"I'll take it" |
entity.villager.trade |
haggle3.ogg | Villager trades | subtitles.entity.villager.trading |
"Looks good to me" |
entity.villager.yes |
yes1.ogg | Villager agrees | subtitles.entity.villager.yes |
"Oh yeah…" |
entity.villager.yes |
yes2.ogg | Villager agrees | subtitles.entity.villager.yes |
"Yeah" |
entity.villager.yes |
yes3.ogg | Villager agrees | subtitles.entity.villager.yes |
"That's a yes" |
*???.ogg - It really looks like "Celebrate" uses the same sound files as "Yes", but the playable files on the wiki page have an accept#.ogg for the playable files. Not going to mess with it too much until I get the rest of the sounds set.
All files are 44.1kHz mono, recorded in Audacity. I added a little bass and echo in VoiceMeeter while doing the recording, and used a pitch shift plug-in to further alter the voice so it sounds less "me". The full Audacity project is in the .resources
folder.