Swift 3D render inspired by https://github.com/ssloy/tinyrenderer and course http://habrahabr.ru/post/248153/
I want to rewrite render fully on swift and maybe objective C =) This repo starts with result of 3rd lesson.
Current progress 3/6
We have:
- TGA reader
- OBJ format reader
- Triangle and line rasterization
- 3D model render with texture
- finish course
- add swix for matrix math swix
- refactor ugle TGAImage