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### Alpha Notice: | ||
**This mod is in early development and is in no way reliable or complete enough to be seriously used!** | ||
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**Consider that the documentation for the "data-driven" and "Mod API" aspects of the mod don't exist yet or are incomplete!** *For support, join the Discord or open an issue on the GitHub!* | ||
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# Landscape | ||
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This **1.20.4+ Fabric Mod** adds Blocks, Workarounds, Items and APIs to the game that significantly improve the experience of **creating Adventure Maps** (and Mods that depend on Structure generation) | ||
## Features | ||
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<details> | ||
<summary>Zone Blocks</summary> | ||
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- ... can create zone(s) that apply a data-driven rule set to an Area. | ||
- ... can show their Zone similar to the structure bounding box. | ||
- ... can set a priority that determines their importance over other intersecting zones. | ||
- --> Zone Blocks can be edited via a screen by Creative _(+Permission Lvl2)_ Players. | ||
- --> Respect the rotation of the structure they are part of. | ||
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</details> | ||
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## Workarounds | ||
**Remove/Expand** the limits of **structure sizes** and of **structure generation bounds**. | ||
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