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Logging Client for Unity

Logging Client for Unity. It is useful when your application is unable to run in Unity Editor such as Wikitude or ARCore.

Usage

  • Run Logging Server
  • Put LoggingClient/Prefabs/Logging Client.prefab into your scene.
  • Configuration Url of Logging Server in Logging Client
  • Do Log by LogClient.instance.Log(TAG_NAME, MESSEGE);

Example

using LoggingClient;
using UnityEngine;

public class ExampleScript : MonoBehaviour {

	// Update is called once per frame
	void Update () {
          LogClient.instance.Log(LogClient.CLIENT_STATUS_TAG, "Test");		
	}
}

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Logging Client for Unity. It is useful when your application is unable to run in Unity Editor such as Wikitude or ARCore.

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