First attempt on C++ Game Engine for a mobile platform
- This GameEngine will be coded in C++ and with OPENGL ES 2.0.
I'm using the Android NDK at the moment my version is Android NDK, Revision 9d (March 2014)! This is a project for learning purposes that being said I do care VERY MUCH about the architecture of the engine.
Engine Will feature such things as
- KERNEL
- GAME TIMER
- RENDERER
- TASK SYSTEM
static const unsigned int PLATFORM_PRIORITY = 1000;
static const unsigned int FILE_PRIORITY = 2000;
static const unsigned int GAME_PRIORITY = 3000;
static const unsigned int AUDIO_PRIORITY = 4000;
static const unsigned int RENDER_PRIORITY = 5000;