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GameEngine

First attempt on C++ Game Engine for a mobile platform

  • This GameEngine will be coded in C++ and with OPENGL ES 2.0.

I'm using the Android NDK at the moment my version is Android NDK, Revision 9d (March 2014)! This is a project for learning purposes that being said I do care VERY MUCH about the architecture of the engine.

Engine Will feature such things as

  • KERNEL
  • GAME TIMER
  • RENDERER
  • TASK SYSTEM

		static const unsigned int	PLATFORM_PRIORITY	= 1000;
		static const unsigned int	FILE_PRIORITY		= 2000;
		static const unsigned int	GAME_PRIORITY		= 3000;
		static const unsigned int	AUDIO_PRIORITY		= 4000;
		static const unsigned int	RENDER_PRIORITY		= 5000;

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First attempt on c++ Game Engine

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