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@ClementPasteau ClementPasteau released this 03 Apr 16:56
· 59 commits to master since this release
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Improved Community Game Feedbacks πŸ–ŠοΈ

To improve the feedbacks given by the GDevelop community on your games published on gd.games, we're releasing a few new improvements both for players and creators.

First, as a player, you can now earn credits 🟑 when giving useful feedback to a game (published on gd.games).

  • Ensure you craft your feedback with care, as you will be eligible to earn credits, only if it helps the creator. (Checkout the exact conditions on gd.games)
  • Be careful and thoughtful: if we detect fake feedback, spam or inappropriate content, the credits will be removed and your account will be banned from giving feedback again.

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As a game creator, you can also rate feedbacks received on your games published on gd.games:

  • When you receive a feedback on a game, go to the Game Dashboard (or check the email notification for the feedback) to rank the comment as great, good or not useful. If a comment is abusive, spammy or harmful, you can also report it as such.
  • Users making the best comments will be showcased in the leaderboard on the community page and on gd.games
  • As a game creator, you're also benefiting from rating feedbacks: games with the most rated feedbacks will be displayed in a leaderboard and on gd.games. We encourage you to take the time to rate the feedbacks you're receiving so your game becomes more visible to the community!

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Finally, the community leaderboard, showing users with the best comments and the games with the most comments, is now visible in the Community Tab, from the homepage.

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Yearly subscriptions are now available πŸ—“οΈ

You can now subscribe to Silver, Gold and Pro memberships on a yearly basis, with up to 40% discount. Open the app to check the different memberships available and their yearly prices.

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πŸ’ Improvements

  • New action for Physics behavior: Set the linear velocity towards an angle (Thanks @tristanbob!)
  • Allow custom objects to use animations
  • Display questions when canceling a subscription
    • This will help the GDevelop team understand how the premium subscriptions can be improved to suit your needs
  • Improve first screen layouts by making them less cluttered
  • Display the coordinates of the center point of a Sprite even when set automatically
  • Add an action to allow disabling P2P direct connections (Thanks @arthuro555!)

πŸ› Bug fixes

  • Fix expressions involving a variable (or property) of type number/string wrongly rejected when an operator like + was used after them
    • For example, "Your score is " + NumberVariable + " points" was rejected, because the second operator type was not properly inferred.
    • If something does not work in your game anymore, double check if your expressions in the events sheets are not underlined in red. Sometimes, adding ToString( or ToNumber( around it might be required.
  • Fix plugin-consent version for admob
    • Creating an iOS app with admob was not working due to a package depending on a wrong version
  • Fix collision mask of rotated Spine objects
    • Fixes rotation of Spine objects in the editor.
  • Fix missing expressions for text object

βš™οΈ Extensions

  • [Reviewed] [Billboard] Allow to use any 3D object
  • [Reviewed] [Sticker] Fix object positions after a size change when angle is 0
  • [Reviewed] [Parallax] Fix a shift when zooming
  • [Community] [3D model 9-patch] A 3D model with corners that don't stretch and sides that can be tiled.

🎨 Assets

  • Add new 3D free pack: Pirate Kit by Quaternius
  • Add new 3D free pack: Platformer Game Kit by Quaternius
  • Add new free music pack: New Hero In Town by AyItsMatt
  • Add new premium pixel art pack : Top Down Interior by GDevelop
  • Add new premium pack: SciFi Graphics Toolkit Vol 4 by BarelyApes
  • Fix tiles names from Top Down Interior

πŸ•Ή Examples

  • [Platformer] Use the parallax extension

πŸ•Ή Premium Game Templates

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  • Update Online Multiplayer Template by Vegetato with latest THNK version.

πŸ›  Internal changes (for developers)

  • Define app theme related CSS variables at HTML body level
  • Use a CSS module for SimpleTextField, to avoid name clashes