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@ClementPasteau ClementPasteau released this 08 Mar 19:01
· 102 commits to master since this release
292b23e

Introducing notifications 馃敂

Notifications

A notifications section has been added next to your profile on the homepage.

  • Notifications will stay discreet so you can decide when to check them, whilst focusing on creating your game
  • They are useful to follow what's going on with your game and in the ecosystem: "new game feedback", "new credits dropped thanks to your subscription", "your game reached 10k plays"...

馃挐 Improvements

  • Credits can now be used to start a Cloud Build when your export quota is exhausted:
    • This allows you to use more cloud builds, for example to export to Android, including for users not having a subscription.
    • With a subscription, you also get free credits every month, which can be used for unlocking an extra build when needed.
  • A QRCode is now displayed when a game is published to gd.games, allowing to quickly test on a phone.
  • Allow custom objects to be used as 3D objects. Custom objects, like the 3D particle emitter, can be used as any other 3D object:
    • They have the same set of actions and conditions as other 3D objects,
    • In the scene editor, their Z position and 3D rotations can be changed.
  • Sort 3D effects to show light and fog effects first in the list of effects
  • The Get Started page was reworked to directly show recommendations and make the survey optional
  • Improve the performance of the Asset Store and reduce network usage
  • Add file to ease detection of GDevelop by tool like SteamDB or Itch

馃悰 Bug fixes

  • Fix type check for GDJS and documentation generation
  • Fix Spine resources not loaded properly in games in the web-app version of GDevelop (Thanks @f0nar!)
  • Fix a crash that sometimes happens when deleting links of an object
  • Fix child creation issue for prefabs

鈿欙笍 Extensions

  • [Reviewed] [Repeat every X seconds] Allow to use several object timers
  • [Reviewed] [Toggle switch] Fix collision mask from being 0 pixel by default
  • [Reviewed] [Toggle switch] Add an action to toggle the switch
  • [Reviewed] [Marching square] Fix "Grid value" and "Clamp" actions
  • [3D object shake] Fix a crash when the "Start to shake at the object creation" property is enabled from the 1st scene
    • Add a condition to check if the shaking is stopping

馃暪 Examples

馃洜 Internal changes (for developers)

  • Include PixiJS Spine pre-built files as part of the extension, like other extensions (Thanks @f0nar!)