Skip to content

4ae9b8/roadthegame

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

17 Commits
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

Road The Game

Why did the chicken cross the road?

ToDo

  • Create the game [Mads|Tim]
  • Better achievements [Mads|Tim]
  • Rewrite to use rAF [Mads|Tim]

The Game (& ideas)

  • You earn scores for every shit you do (hit special cars, die fast (like a mupliplicator or something))
  • Stupid sounds like MMOOOOONSTER KILL from Quake3
  • Intro screen with basic howto
  • Favicon
  • A "storm"/lot of cars after x minutes (random), but with a x second countdown so that the player will see that he is dying soon
  • Show current game difficulty (based on how fast the cars are)
  • Motor cycles in between the cars (on every side) with half the width of a car and a max height
  • Random bombs, hurricanes, Tsunami -> Connected to the "Storm"-Countdown so that a random SHIT FUCK will happen to the player
  • Cooldown "display" for power-ups
  • Use requestAnimationFrame so that the game pauses if the window is not active
  • Spawn more power ups the faster the cars get
  • Make the game scalable
  • optimize for mobile -> touch control and bigger board
  • Change the volume of the audio
  • Check if audio is available in the current browser and disable it if its not
  • Fade power-ups smoothly in
  • Max amount of power-ups
  • Max amount of speed
  • Don't create car-colors that are too dark (http://stackoverflow.com/questions/596216/formula-to-determine-brightness-of-rgb-color)
  • Steal sound from http://www.cappel-nord.de/webaudio/ (I already asked him if we can use it :D)

Completed

  • You control a minion
  • You run from left to right and right to left
  • In the middle of the canvas is a road
  • On the road are different type of cars (size and color and shit)
  • If you get hit by a car you are dead
  • If you consume power up, you get special abbilities (more minions at the same time, bonus points for a limited time)
  • Add a trail for power up speed
  • Get crowded on power up minion
  • Achievements
  • Cars getting faster the longer you play
  • Multiplier for each minion you have
  • Death-Counter
  • Power-ups spawn if you get one point (or if you reached the other side + every minion [maybe])
  • Make cars wobble from side to side
  • The player should have "human" colors (like on the classic "road: the game: bloodpath") and the color should be random after every death
  • Turn audio on / off
  • Reset the difficulty after you die (everything to default -> # of cars, speed, power-ups)
  • Use localStorage to save game stats (like "best"-score, deaths)
  • Gulp to create endresult
  • Make sounds

Modes for the future

  • Die fast, as much as possible

Bugs

  • Doesn't work in SF 26 on Ubuntu
  • Minions don't die after being run over
  • Cars are overlapping
  • Power up bomb destroys all other power ups (Even the the ones to come)
  • If you have x minions and move from one lane to the other you just get 1 score instead of 1 + x
  • Minions overlap (after x + 1 minion power-ups you don't see the other minions anymore) -> Maybe only when you have the invincible power up -> nope, it's random
  • The trail after the speed power up is not added if you are invincible
  • Power up timer is not reset after taking a new power up
  • Can't grap any power-up if you have the invincible power-up picked up once

Development on c9

  • SCSS -> sass --watch assets/scss:assets/css in the console

Created by

  • Mads Cordes
  • Tim Pietrusky

Releases

No releases published

Packages

No packages published