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odin-unreal-tutorial

Project accompanying the unreal tutorial on https://youtu.be/7ZtC0WvX0c8 (chapter 1)

Learn how to implement a 3D voice chat in your Unreal Engine Game with ease, using ODIN by 4Players - without any coding skills required, Blueprints only! The ODIN SDK for Unreal offers a rich and powerful Blueprint Library to build everything that you need to enhance your game with a fully functional voice chat in no time. In this first video of this tutorial series we will go through a quick start to implement a non-spatial voice chat. Follow-Up with the other videos of this series to get more in-depth knowledge and enhance the project with spatial audio with a few simple steps more.

Checkout this branch if you just want to see the results of finishing the tutorial chapter 1: 🔗 https://github.com/4Players/odin-unreal-tutorial/tree/result-video-1

Get started immediately and for free without signing up: 🔗 https://www.unrealengine.com/marketplace/en-US/product/4players-odin-sdk 🔗 https://github.com/4Players/odin-sdk-unreal

Generate a access free key for up to 25 users: 🔗 https://www.4players.io/odin/introduction/access-keys/

👤 Need More Help? If you have any questions or need further clarification, feel free to join our Discord Server for support or requests: https://4np.de/discord

Prerequisites

Getting Started

Clone the git repo into a working directory of your choice.

This repository uses LFS (large file storage) to manage pre-compiled binaries. Note that a standard clone of the repository might only retrieve the metadata about these files managed with LFS. In order to retrieve the actual data with LFS, please follow these steps:

  1. Clone the repository:

    git clone https://github.com/4Players/odin-unreal-tutorial.git
    
  2. Cache the actual LFS data on your local machine and replace the metadata in the binary files with their actual contents:

    git lfs fetch
    git lfs checkout
    

    ... or if you have a recent LFS version:

    git lfs pull
    

Installing Visual Studio and Compiling the Project

Sometimes it is necessary to compile from Visual Studio:

  1. Download the newest version of Visual Studio: https://visualstudio.microsoft.com/de/
  2. Community Edition is fine for this project.
  3. Open the installer.
  4. Make sure to enable "Game development withC++" Workload. And then include "Unreal Engine installer" and "Windows 10 SDK" in its options on the right side of the Installer's Window.
  5. You might need to right-click the OdinUnrealSample.uproject file and Generate Visual Studio project files.
  6. Double-click the OdinUnrealSample.uproject
  7. It should compile automatically now. If this does not work, open the OdinUnrealSample.sln file instead.
  8. Visual Studio will open.
  9. Once done hit F5 to start the debugger - and compile using Visual Studio.

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Project accompanying the unreal tutorial

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