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Witchcrafting
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game-of-life
game-of-life PublicJohn Conway's Game Of Life implemention in OpenGL GPU-accelerated with OpenCL
C++
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taquin
taquin Public📐Solving the famous sliding tiles game for (N²-1) number of tiles, using A* and Breadth First Search algorithms
Go
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patriciogonzalezvivo/thebookofshaders
patriciogonzalezvivo/thebookofshaders PublicStep-by-step guide through the abstract and complex universe of Fragment Shaders.
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