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appareden

Appareden Title

Romhacking utilities and notes developed as part of 46 OkuMen's English translation patch for Appareden - Fukuryuu no Shou (あっぱれ伝 ー伏龍の章ー) (PC-98), a traditional and colorful JRPG based on Japanese history and myth.

Draft Reinsertion Progress

Segment % Strings
ORTITLE.EXE 100% (18 / 18)
ORFIELD.EXE 100% (1326 / 1326)
ORBTL.EXE 100% (792 / 792)
Dialogue 100% (5601 / 5592)
Images 89% (49 / 55)
Total 100% (7786 / 7783)

Project notes

  • This game's script is longer than our three released projects's scripts combined.
  • The game is available on both floppy and CD versions, and our patch targets both.
  • A few hacks unique to this project:
    • Dictionary compression - the patch implements compression of the most-common words, and adds ASM to decompress these words at display time.
    • .GEM encoder - this project re-encodes a fairly complex file format used for all iamges in the game.
  • Because the game is long and testing is time-consuming, we spent some time on stuff to make it a little easiser:
    • Deciphering save-file format
    • Developing a few cheats
    • Generating a world map from lots of game screenshots
  • File types:
    • .MSG - game script file
    • .EXE - system text
    • .GEM - custom image format
    • .SPZ - sprite sheet format
    • .COD - dialogue event routine file format
    • Some of these formats may exist in other TGL games, such as the Farland Story games.
  • This is a fullscreen 16-color RPG, so it is an absolute memory hog. It was fairly prone to memory issues upon release, and is still fairly unstable even after the developer's patch.

Development

Requirements

  • A working hard-disk dump of Appareden
  • romtools
  • xlsxwriter
  • openpyxl
  • Bitstring
  • nosetests
  • ndcpy

Running Tests

nosetests test.py - a few sanity checks

Building

This requires an existing HDI of Appareden, such as the one from the Neo Kobe pack. The utilities should work on the (developer-) patched or unpatched versions. Place your dump of Appareden.hdi in the subfolder original. Then run these scripts to dump the system text, dialogue, and pointers:

python sys_dump.py
python msg_dump.py
python find_pointers.py

Translate the script, which is dumped into appareden_sys_dump.xlsx and appareden_msg_dump.xlsx.

Now create a subfolder patched, where another copy of Appareden.hdi should go. Now run these to reinsert text and images:

python typeset_script.py
python reinsert.py
python gem.py

Now, patched/Appareden.hdi should be playable in English as far as you've translated.

Main scripts

  • sys_dump.py - dumps text from system files (ORTITLE.EXE, ORFIELD.EXE, ORBTL.EXE) into appareden_sys_dump.xlsx.
  • msg_dump.py - dumps text from dialogue files (a few hundred .MSG files) into appareden_msg_dump.xlsx.
  • find_pointers.py - dumps pointers into appareden_pointer_dump.xlsx.
  • typeset_script.py - adds line breaks where necessary into the translated column of the .MSG files.
  • reinsert.py - Replaces the JP strings with the translated ones in the dump excel, adjusts pointers, and reinserts the translated files into the HDI.

Other scripts (used by the above)

  • rominfo.py - maps out many properties of the game files, including text blocks, pointer blocks, control codes, etc.
  • asm.py - holds the ASM strings used for various text/game modification hacks. Some will be in the final patch (text compression routines, bugfixes), others are just for testing ("turn off random battles" cheat, etc).
  • pointer_info.py - list of pointers to reassign. There are lots of duplicate strings - we can save space by re-pointing duplicates to the same text location.
  • portraits.py - list of portraits and their character/emotion.
  • utils.py - helper functions.

One-time utility scripts

  • dictionary.py - counts the words in ORFIELD/ORBTL and generates a compression dictionary for each. The dictionary is then inserted into the first string in each file.
  • replace_title.py - for easily viewing a GEM image. Give it the filename of a GEM image in patched/, and it will replace the title screen with it.
  • portraitcrop.py - crop the fullscreen portraits.
  • tools/find_cd_diffs.py - determine the text-block location differences between the FD and CD versions.
  • n.py - explorative script for trying different control-code values for a line break.

License

This project is licensed under the Creative Commons A-NC License - see the LICENSE.md file for details.