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πŸ“Š manage rsc-server worlds, player persistence, friends, etc. (login server)

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2003scape/rsc-data-server

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rsc-data-server

manage rsc-server worlds, player storage, friend communication, etc. jagex refered to theirs as the loginserver. this server uses JSON to communicate with rsc-server over TCP or UNIX file sockets for IPC.

features:

  • sqlite database backend utilizing better-sqlite3 with 100% prepared queries for incredible performance and ACID-compliant transactions with no DBMS setup required
  • simplified table schemas with no unnecessary JOINs and utilization of sqlite's native json support
  • multiple world support. connect more than one instance of rsc-server with different world IDs for cross-world player private messaging
  • automatic hiscore rank updating with the ability to immediately fetch and compare player skill ranks on the fly
  • time-throttled logins with secure, bcrypt password storage and automatic re-hashing upon config.passwordHash modification

install

# npm install @2003scape/rsc-data-server # -g for the CLI program

cli usage

-c <config-file> is optional, rsc-data-server will look for config.json in its own directory first.

$ rsc-data-server -c /etc/rsc-data-server/config.json

usage

const Server = require('@2003scape/rsc-data-server');
const fs = require('fs').promises;

(async () => {
    const config = JSON.parse(await fs.readFile('./config.json'));
    const server = new Server(config);
    await server.init();
})();

config.json

{
    "sockFile": "/tmp/rsc-data-server.sock", // unix IPC socket files
    "port": 8001, // optional TCP port
    "sqliteFile": "./rsc-data-server.sqlite",
    // default is "test"
    "password": "$2y$10$wufvP1CJMLYmBHKl2Ah2k.CGQwQV5aUMIcXrPNUfmqJ9ibNhhvFnS",
    "passwordHashRounds": 12,
    "recoveryHashRounds": 15,
    "playersPerIp": 1
}

handlers

rsc-data-server responds to JSON messages with the .handler property set to the following:

authenticate

authenticate rsc-server or rsc-www instance to allow the rest of the handlers to be used.

{
    handler; 'authenticate',
    password: 'test'
}

returns:

{
    success: true, // or false
    error: '' // if success false
}

worldConnect

initialize an rsc-server for players to login to.

{
    handler; 'worldConnect',
    id: 1, // 1-254
    tcpPort: 43594,
    websocketPort: 43595,
    members: false, // or true
    country: 'CAN' // ISO 3166-1 alpha-3
}

returns:

{
    success: true, // or false
    error: '' // if success false
}

worldDisconnect

disconnect an rsc-server instance. happens automatically if the connection is dropped.

{
    handler: 'worldDisconnect'
}

worldGetList

get a list of worlds.

returns:

[
    {
        id: 1,
        members: false,
        country: 'CAN',
        online: true,
        players: 0 // to 1250
    }
]

playerCount

the total number of registered players.

{
    handler: 'playerCount'
}

playerOnlineCount

the number of players online in each world.

{
    handler: 'playerOnlineCount'
}

playerGetWorlds

return world ids (or 0 if offline) for a list of players.

{
    handler: 'playerGetWorlds',
    usernames: ['andrew', 'paul']
}

returns:

{
    usernameWorlds: {
        andrew: 1,
        paul: 2
    }
}

playerRegister

{
    handler: 'playerRegister'
    username: '',
    password: '',
    ip: ''
}

returns:

{
    success: true, // or false
    code: 0 // used in the client to display error message or indicate success
}

playerLogIn

checks if a player's credentials are correct and if they're allowed onto the world they're logging into (membership check).

{
    handler: 'playerLogin',
    username: '',
    password: '',
    ip: ''
}

returns:

{
    success: true, // or false
    code: 0 // similar to registration code
    player: {
        id: 1,
        bank: [ { id: 10, amount: 1000 } ],
        inventory: [ { id: 10, amount: 1000 } ],
        skills: { attack: { current: 1, experience: 332 } },
        // etc.
    } // undefined if invalid credentials
}

playerLogOut

broadcast a player logout to each world.

{
    handler: 'playerLogout',
    username: ''
}

playerWorldChange

used for switching appearance of world (to offline if blocking private chat for example).

{
    handler: 'playerWorldChange',
    username: '',
    world: 1
}

playerMessage

send a message to a player on another world.

{
    handler: 'playerMessage',
    fromUsername: '',
    toUsername: '',
    message: ''
}

returns:

{
    success: true, // or false
    error: '' // if success false
}

senders

rsc-data-server sends these to certain (or all) clients with the each header corresponding to the .handler property:

playerLoggedIn

sent to data clients when players login.

{
    handler: 'playerLoggedIn',
    username: '',
    world: 1 // up to 254
}

playerLoggedOut

sent to data clients when players logout.

{
    handler: 'playerLoggedOut',
    username: ''
}

playerWorldChange

sent to data clients when players change world appearance.

{
    handler: 'playerWorldChange',
    username: '',
    world: 1
}

playerMessage

sent to the data client corresponding to the the world toUsername resides in the playerMessage handler.

{
    handler: 'playerMessage',
    fromUsername: '',
    toUsername: '',
    message: ''
}

license

Copyright (C) 2020 2003Scape Team

This program is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more details.

You should have received a copy of the GNU Affero General Public License along with this program. If not, see http://www.gnu.org/licenses/.