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raytracing-rust

Implementation of Peter Shirley's "Ray Tracing in One Weekend" in the Rust language.

This came from the book

I tried to make it as idiomatic as possible. Takes hours to render a single image as it is single-threaded (so far!)

TODO:

  • Multithreading
  • Replace my Vec3 implementation with something like cgmath

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Implementation of Peter Shirley's "Ray Tracing in One Weekend" in the Rust language

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