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Interactive tools for visualizing the Gilbert-Johnson-Keerthi (distance) algorithm for collision detection, the A* Shortest Path finding algorithm for determining the optimal path between two nodes, and 2D Projectile Motion with zero air resistance and constant acceleration in the vertical direction.

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111989/game_physics

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GJK Collision Detection A* Shortest Path Projectile Motion
gjk astar projectile

GJK Collision Detection

Interactive tool for visualizing the Gilbert-Johnson-Keerthi (distance) algorithm for collision detection.

A* Shortest Path

Interactive tool for visualizing the A* Shortest Path Finding Algorithm, which is an informed search algorithm that determines the shortest path between nodes.

Projectile Motion

Interactive tool for visualizing 2D Projectile Motion with zero air resistance and constant acceleration in the vertical direction.

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Pygame

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Interactive tools for visualizing the Gilbert-Johnson-Keerthi (distance) algorithm for collision detection, the A* Shortest Path finding algorithm for determining the optimal path between two nodes, and 2D Projectile Motion with zero air resistance and constant acceleration in the vertical direction.

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