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OpenBL

OpenGL boilerplate/library/framework/engine idk something that make me code less and copy-paste more.

Features

By default, this template handles:

  • Building
    • Native platform using GLFW
    • Web platform using WebAssembly and WebGL
  • Window creation and event handling
  • FPS display (Native only)
  • Compiling and loading shader
  • An example "Renderer":
    • Uniforms:
      • Resolution
      • Mouse position
      • Time
    • Shaders:
      • Vertex shader: Full-screen quad
      • Fragment shader: Time-varying color gradient that follows the mouse

How to use (this is also copy-pasted)

  • Replace all example with the new project name using grep or something.

Requirements

Linux build

  • A C99 compiler
  • GNU make
  • GLFW
  • GLEW

WebAssembly build

  • Clang
  • A web server (ex: python -m http.server)

Windows build

  • ¯\_(ツ)_/¯

Building

Running this will compile both the Linux version and the web version

make

Debugging

Compile with debug symbols then use gdb to debug

make debug

gdb ./debug/app

Running

For the Linux version, the executable is located at ./build/app

For the web version use a web server (See above) to host the website.

Todo

  • Better error reporting
  • Build-time shader compilation error
  • Texture loading
  • Text renderer (with SDF)
  • Ditch GLFW + GLEW for raw X11/Wayland/Win32
  • Ditch Linux/Windows for a custom operating system
  • Actually develop OpenGL software

License

This project is licensed under the MIT License.