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Releases: vvrvvd/Unity-Spline-Editor

v2.2.4

15 Sep 18:49
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  • Fix for aligning tangent and forward vector when generating normals when normal vector and spline forwarded were aligned

v2.2.3

02 Aug 10:08
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  • Mesh Generation optimization using the Jobs system.

v2.1.3

25 Jul 16:21
6d7bc4a
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  • Fix for index out of bounds error when creating new bezier spline.
  • Getting rid of EditorUtility.SetDirty invokes which will soon become deprecated.

v2.1.1

24 Jul 23:08
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The code has been refactored with this release, and some bad smells have been removed by using StyleCop analyzer. Due to the StyleCop changes and code refactor, the old API is no longer compatible with the current version. Additionally, all custom editors and editors windows have been modified so they are no longer centered, giving a more pleasant and readable UI.

Changelog:

  • Applying StyleCop to all scripts.
  • Removing ugly centered UI from editors and custom editors windows.
  • Changing default editor state scriptables location to UserSettings folder.

v1.0.2

19 Jul 08:13
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f176916 - Fix for LineRendererSplineSample GUID being the same as SampleScene.
6fa77fa - Changing default GUI to display both Images and Texts on buttons.

v1.0.0

18 Jul 19:15
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  • Adding Normals editor
  • Adding Mesh Generator tool for generating meshes from splines
  • Decreasing GUI calls overhead
  • Major bugfixes
  • Code clean-up

v0.2.0

17 May 21:32
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b3f967d - Adding onSplineChanged event to Spline API.
3c403b5 - Fix for NRE when initializing helpBox editor style.
65a768f - Looping by adding new curve between the first and last points.
94cdeb2 - Adding auto-adjusting control points mode and set all control points mode button