Releases: vvrvvd/Unity-Spline-Editor
Releases · vvrvvd/Unity-Spline-Editor
v2.2.4
- Fix for aligning tangent and forward vector when generating normals when normal vector and spline forwarded were aligned
v2.2.3
- Mesh Generation optimization using the Jobs system.
v2.1.3
- Fix for index out of bounds error when creating new bezier spline.
- Getting rid of EditorUtility.SetDirty invokes which will soon become deprecated.
v2.1.1
The code has been refactored with this release, and some bad smells have been removed by using StyleCop analyzer. Due to the StyleCop changes and code refactor, the old API is no longer compatible with the current version. Additionally, all custom editors and editors windows have been modified so they are no longer centered, giving a more pleasant and readable UI.
Changelog:
- Applying StyleCop to all scripts.
- Removing ugly centered UI from editors and custom editors windows.
- Changing default editor state scriptables location to UserSettings folder.
v1.0.2
f176916 - Fix for LineRendererSplineSample GUID being the same as SampleScene.
6fa77fa - Changing default GUI to display both Images and Texts on buttons.
v1.0.0
- Adding Normals editor
- Adding Mesh Generator tool for generating meshes from splines
- Decreasing GUI calls overhead
- Major bugfixes
- Code clean-up
v0.2.0
b3f967d - Adding onSplineChanged event to Spline API.
3c403b5 - Fix for NRE when initializing helpBox editor style.
65a768f - Looping by adding new curve between the first and last points.
94cdeb2 - Adding auto-adjusting control points mode and set all control points mode button