Pull requests: veldrid/veldrid
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Bump SixLabors.ImageSharp from 1.0.4 to 2.1.8 in /src/Veldrid.ImageSharp
dependencies
Pull requests that update a dependency file
#534
opened Apr 15, 2024 by
dependabot
bot
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Fix D3D11 unbinding SRV/UAV resources with different mipmap ranges
#506
opened Apr 24, 2023 by
frenzibyte
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Support Metal's "memoryless" storage mode for depth/stencil framebuffer attachments
#503
opened Apr 15, 2023 by
frenzibyte
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1 task
Cache
MTLBuffer
contents pointer to avoid API call overhead
#502
opened Apr 15, 2023 by
frenzibyte
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Use private storage mode for non-staging/non-dynamic
MTLBuffer
s
#501
opened Apr 15, 2023 by
frenzibyte
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Avoid boxing allocations in blend attachment equality function
#500
opened Apr 15, 2023 by
frenzibyte
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Avoid encoding redundant Metal render/compute commands to reduce CPU time
#499
opened Apr 14, 2023 by
frenzibyte
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Cache Metal pipeline/depth states for re-use in future pipeline compilations
#498
opened Apr 14, 2023 by
frenzibyte
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Stop calling
getNextDrawable
on buffer swap to avoid CPU stalls
#497
opened Apr 12, 2023 by
frenzibyte
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2 tasks
Fix D3D11 prematurely disposing swapchain framebuffer texture
#494
opened Apr 1, 2023 by
frenzibyte
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Support swapchain read-back on Metal and remove
MTLPlaceholderTexture
#493
opened Apr 1, 2023 by
frenzibyte
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Fix Metal discarding depth content when ending a render pass
#488
opened Mar 26, 2023 by
frenzibyte
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Updated CreateVulkanGraphicsDevice helper to use SwapchainSrgbFormat setting
#460
opened Sep 19, 2022 by
treplogle
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Added an exception throw when a ResourceLayout slot is null
#459
opened Aug 26, 2022 by
DiegoG1019
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