This is a first person shooter prototype inplementation for an university project
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Updated
Jan 29, 2020 - C++
This is a first person shooter prototype inplementation for an university project
Batch mesh renderer with OpenGL Phong shading
Ray tracing is a rendering technique for generating an image by tracing the path of light.
A graffiti wall canvas where paints look like actual paints.
My work in C#/WPF for the 6th Semester "Computer Graphics" class in the Computer Science B.S. program at Politechnika Warszawa. Image Processing, Rasterization & 3D-Modeling
A starter GLSL application written in C++.
OpenGL C++ | Simple Graphic "animation" where a "man" made of geometric elements passes through gates (spheres, circles, cylinders + polish (Phong shading | ambient, diffuse, specular) + texturing)
📐A lightweight raytracer using mathematical models
An assignment in school that included Directx 11 implementation with various functionalities.
Uses Phong illumination
A clone in the style original Doom games complete with doors, pickups, different enemy types, and two levels. This was created using the engine in https://github.com/BKPrograms/GameEngine
A 2D & 3D rendering engine using OpenGL bindings.
This is a repository on OpenGL. It contains Graphics course sessional assignments of CSE, BUET. This repo consists of 3 assignments including Ray tracing.
A flight simulator designed using WebGL2 for the course CS 440 Computer Graphics at Habib University, Karachi.
Generate triangle meshes of scalar fields using the marching cubes algorithm.
Classic Computer Graphics algorithms in C.
A Diffuse and A Phong Shader to complete my collection of hand made shaders :D
An old Project for Computer Graphics using a WiiMote and Rendering 3D Models done in 2010
Playing with a 3D scan of a "car wreck".
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