Multi-user VR emergency simulations in hospital environment using Unity
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Updated
Feb 28, 2024
Multi-user VR emergency simulations in hospital environment using Unity
Client for launching games built on the MadeNPlay platform
The Unity Netcode Samples project is a collection of samples and examples that showcase the usage of Unity's new Netcode Networking library
In Netcode, a common Manager that can handle the loading process of both Networked and Non-Networked scenes.
This repository contains a sample project demonstrating the implementation of Netcode for Game Objects in Unity. Netcode for Game Objects is a network library for Unity that simplifies the process of synchronizing game objects across the network.
An implementation of Rigidbody Network Prediction and Reconciliation for Unity's Netcode for Gameobjects
Synchronous turn-based fighting game for mobile and web.
[Watch Video in README] Unity Remake/demo of the Mystery Maze minigame from the Pummel Party game.
Test game made for learn Unity's Netcode/Relay/Lobby
An Open-Source Cross-Reality tool to Augment Live-Streaming Remote Classes
Unity multiplayer game with Unity Netcode for Game Objects.
Table Chump is multiplayer card game made with NetcodeForGameObjects network library.
A Steam Networking Multiplayer Solution for Unity Netcode for Gameobjects. Works as a standalone project for Unity
Multipeer Connectivity Transport for Netcode for GameObjects.
Chat system built on unity Netcode for GameObjects with command and voting support
Implementation of multiplayer Monopoly™ board game for Android and iOS using Unity NGO (Netcode for GameObjects) and Unity Services
Multiplayer inventory system for Unity using Netcode for Gameobjects
Proximity voice chat for Unity using FMOD, compatible with Netcode for GameObjects
An open-source networking & relay implementation for Unity Netcode for GameObjects
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