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This repository contains a sample project demonstrating the implementation of Netcode for Game Objects in Unity. Netcode for Game Objects is a network library for Unity that simplifies the process of synchronizing game objects across the network.

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rishavnathpati/Netcode-Multiplayer

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Netcode for Game Objects Unity Sample Project

License Unity Netcode

This repository contains a sample project demonstrating the implementation of Netcode for Game Objects in Unity. Netcode for Game Objects is a network library for Unity that simplifies the process of synchronizing game objects across the network.

Demo

Features

  • Sync game objects across the network in real-time.
  • Flexible and efficient serialization for optimized network performance.
  • Support for authoritative server-client architecture.
  • Customizable synchronization rules for specific components or properties.
  • Lag compensation for smooth gameplay experience.
  • Reliable and unreliable messaging channels for different types of data.

Installation

To use the Netcode for Game Objects library in your Unity project, follow these steps:

  1. Clone or download this repository.
  2. Copy the contents of the Assets/Netcode folder into your Unity project's Assets folder.
  3. Ensure that you have Unity 2021.1 or later installed on your machine.

Usage

  1. Open the SampleScene scene located in Assets/Scenes.
  2. Press the play button to run the scene in the Unity Editor.
  3. Start another instance of the Unity Editor and press the play button again to run a second instance of the scene.
  4. Interact with the game objects in either instance, and you will see the changes synced across the network.

Feel free to explore the code in the Assets/Scripts folder to understand how the synchronization is implemented.

Documentation

Coming soon...

Contributing

Contributions are welcome! If you encounter any issues or have suggestions for improvement, please create an issue in the issue tracker or submit a pull request.

License

This project is licensed under the MIT License. Feel free to use and modify the code as per your needs.

Acknowledgments

This project was inspired by the Netcode for Game Objects library developed by Unity Technologies. Special thanks to the Unity team for their incredible work.

Contact

For any inquiries or feedback, please contact:

Your Name
Email: patirishavnath@gmail.com

If you have any questions about using the Netcode for Game Objects library, please check out the Unity Forums.

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This repository contains a sample project demonstrating the implementation of Netcode for Game Objects in Unity. Netcode for Game Objects is a network library for Unity that simplifies the process of synchronizing game objects across the network.

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