A Simulation System for Physics-Based 3D Mesh Deformation
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Updated
Oct 16, 2023 - C#
A Simulation System for Physics-Based 3D Mesh Deformation
A procedural corrugator of mesh for cloth materials based on wave function collapse, part of the software for a PBD cloth simulator.
Code used during my thesis to apply a simple inherent strain deformation to meshes.
Project for the course 3D scanning and motion capture (IN2354) Fall 23 TUM
OpenCVを用いてメッシュ変形を行うサンプル
A small AI framework and implementation of behaviour trees and dynamic mesh deformation in Unity.
Procedural Object Mesh Manipulation (Triangular Meshes, 3D Models) Using C++ in Unreal Engine (UE 4.26).
Sphere that deforms on colision.
Mesh deformation & blending in Unity
A Unity script that uses mesh deformation and coroutines to gradually deflate a tire in Unity over time with adjustable deflation amount and time, assigns the tire mesh at runtime and calls the deflate function automatically.
Source Codes for Injective Deformation Processing (IDP) with Incremental Potential Contact (IPC)
As-Rigid-As-Possible Surface Deformation, an iterative mesh processing scheme in which the shape is stretched or sheared while the local rigidity is being preserved.
DeepMetaHandles: Learning Deformation Meta-Handles of 3D Meshes with Biharmonic Coordinates
A C++ header-only implementation of "Deformation Transfer for Triangle Meshes"
Implementation of the embedded deformation algorithm
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