The ioquake3 community effort to continue supporting/developing id's Quake III Arena
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Updated
May 20, 2024 - C
The ioquake3 community effort to continue supporting/developing id's Quake III Arena
The Dæmon game engine. With some bits of ioq3 and XreaL.
Spearmint — an updated id Tech 3 engine for continuing the classics and creating new games.
Mirror of https://gitlab.com/xonotic/darkplaces - The Quake engine that powers Xonotic https://xonotic.org
Open source game engine version developed by Croteam for Serious Sam Classic (Windows, Linux, FreeBSD, OpenBSD, NetBSD, macOS, Raspberry Pi OS). Based on https://github.com/Croteam-official/Serious-Engine and linux port https://github.com/icculus/Serious-Engine
Open source game engine version developed by Croteam for Serious Sam Classic with Vulkan support (Windows, Linux, FreeBSD, OpenBSD, macOS, Raspberry Pi OS). Based on https://github.com/sultim-t/Serious-Engine-Vk and linux port https://github.com/icculus/Serious-Engine
A port to the OpenPandora (and working fine on plain Linux) of the open source version of a game engine developed by Croteam for the classic Serious Sam games. Status: Working (for both FE and SE).
A fully customizable first person/third person controller for Unity. This includes a customizable 3D player model as well as fully integrated animations.
reimplementation of the 1994 FPS Nitemare 3D
World of PADMAN engine and game code (discontinued)
Tools for Star Wars: Dark Forces assets.
Serious Sam Alpha Remake open source project based on https://github.com/Croteam-official/Serious-Engine and linux port https://github.com/icculus/Serious-Engine
Multiplayer FPS Engine in Java
HevEn is a small FPS/TPS game engine (for test purposes)
An open-source project focused on creating the best lightweight yet feature-rich non-Rigidbody first person shooter character controller for Unity3D.
FPS framework for my roblox games.
Java Raycasting Game Engine
The Godot FPS framework we made.
we propose a new framework for training vision-based agent for First-Person Shooter (FPS) Game, in particular Doom. Our model is simple in design and only uses game states from the AI side, rather than using opponents information.
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