A generic post-processing injector for games and video software.
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Updated
Jan 8, 2023 - C++
A generic post-processing injector for games and video software.
CPU forward/deferred rasterizer with depth-buffering, texture mapping, normal mapping and blinn-phong shading implemented in C++
PixSoR - Pixel Software Renderer with Shader Emulation.
Guide on how to record depth layer in TF2
Simple software rendering
3D model rending engine built from scratch based on the concept of Z-buffer and Phong illumination model.
The OpenGL project I did for the Computer Graphics course back in 2007. Uses the fixed pipeline.
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